Swodaems wrote:We need to have 2 plans. One possibility is that Trogdor will be content to stay in the back of the room, firing burninates at us. The other is that he takes a more proactive approach and decides to try his hand at directly attacking us. We need to worry about each.
OOC Rather than 2 plans I think we need one plan that either deals with both options or forces him into one . The zerg rush will take time to get to him and we will lose skeletons along the way which is why I would like to plan for replacements. The defence against burninate is a skirmish line ( or chorus line). Having 2 spaces between each skel means the burninate can only target 1 skel. Yuri and Rolf must provide the bait by joining the line and taking out the bone warriors. Once the burninate has fired the line can bunch on the 3rd. If Yuri and Rolf have taken a body then whoever gets fried can use the body as an immmediate bone puppeteer target replacing the 2AP skeleton with a stronger 3AP version
I'm not sure animating 16 skellies right off is a good plan. I'd go for about 10-12 and give Bill juice and bodies to animate more (theres already a body in there so Yuri & Rolf carrying would make 3) I'd focus on trying to keep one max stack of dance fighters with a few ready replacements. As we won't be able to keep 2 max stacks no matter what we do. We're just going to have to deal with the 'Combat+X' (where X<3) 'hit' of having only a few extra skeletons in the other stack. I figure we can get 9 skeletons in the room in the 1st turn in a pattern of 3 skirmish lines with 2 spaces between each. Rolf, Yuri and Tod should also go along to provide bait. That gives us a nice 7x7 box to keep out the bone warriors. Will too if he feels up to it. Each party member entering the room should have a renew potion. Unless we are risking Triage 1st turn.
Bill should not go 1st turn whether we are risking T.Coil and Triage or not.
By entering on the diagonal I think we can have skeletons in K10, 7 & 4 with another 3 in H10, 7 & 4 and a final 3 in E10, 7 & 4. Entering in diagonal the other way means we can place 3 other characters in the B-line on 10 7 & 4. Preferably T.coil Will and Cupid, if they'll go. Yuri Rolf and Tod should be able to get to the L lines and can occupy positions 9, 6 &3 or similar for the K -line.
Our worry is then what we do about the structures. /OOC