MarbitChow wrote:Swodaems wrote:Actually he has a 10/36 chance of doing damage to a bone warrior (6+(2_12)+4-(9*2)=[0,0,0,0,0,0,0,1,2,3,4,]).
Fair enough. He missed.
Annoyingly off by 1. Anyway, now that Bill in in the room, can he give us any more details about the portals? Can he tell if the dagron is keeping them open?
Rolf, Yuri, could one of you please move in front of the H portal and be ready to attack anything that tries to come thru? If we move all the uncroaked forward as far as we can, the furthest one back will be in J. That is a bit too far forward to still provide protection for the archer and casters from Portal H, so we should have something else back there and I'd prefer it be one of the heavies instead of an uncroaked left behind. (If we were to assume that the portals can summon more 4AP skeletal units like the skele heavies we're fighting now, then the fastest units we should see will be 10 Com well-armed archers.)
Also, I want to clarify my action for next round a bit. If the Dagron is going to attack a living unit next round, it will probably be me as I'm the lowest Def/Hits one it has access to. Should it move to strike before I can strike Bw1, then I will move around Trogdor's adjacent squares to the closest space from which I can still strike Bw1 and be out of the Dagron's immediate strike range next round. Should it not move before then, I'll go to J3. (Unfortunately, as I am attacking Bw1 before it can act, this leaves a small unavoidable window after I attack, but before the uncroaked move, in which Trogdor can move forward and strike me when I'm no longer able to move away, allowing him to strike me again in the next round. Triage, please hold off on acting until the uncroaked have moved. I may really, really need a heal during next round.)
As for the specifics on how the uncroaked are moving forward: If Trogdor has moved into their range by the time they can act, then the ones that can immediately reach are to place them as far back on him as possible while still ensuring that he has at least 1 uncroaked on each of his front and 2 sides. If he doesn't move into range, then they are to merely try to place themselves 8 squares to the right of their current positions with the exceptions of L14,L15, and L16. Those 3 will go to J4,K2, and L1.
Do you have any parting directives on how your character should act in your absence? We'll probably have a pretty big battle against the elves in the meantime. (My current plan for that is to use the 1 AP that all the DW and DS will recieve from the new pricing scheme to buy dancefighting.)Werebiscuit wrote:OOC Rolf plans to delay his action till someone else dusts BW1 ( with it's 1 hit). I am presuming he can then move with the zerg and attack the bone Dagron or portals. BTW this will probably be my last post for about 2 weeks as I'm off on hols tomorrow and likely won't have computer access / OOC