Darkness Rising

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Re: Darkness Rising

Postby Swodaems » Fri Jun 22, 2012 10:04 am

MarbitChow wrote:
Swodaems wrote:Actually he has a 10/36 chance of doing damage to a bone warrior (6+(2_12)+4-(9*2)=[0,0,0,0,0,0,0,1,2,3,4,]).

Fair enough. He missed.

Annoyingly off by 1. Anyway, now that Bill in in the room, can he give us any more details about the portals? Can he tell if the dagron is keeping them open?

Rolf, Yuri, could one of you please move in front of the H portal and be ready to attack anything that tries to come thru? If we move all the uncroaked forward as far as we can, the furthest one back will be in J. That is a bit too far forward to still provide protection for the archer and casters from Portal H, so we should have something else back there and I'd prefer it be one of the heavies instead of an uncroaked left behind. (If we were to assume that the portals can summon more 4AP skeletal units like the skele heavies we're fighting now, then the fastest units we should see will be 10 Com well-armed archers.)

Also, I want to clarify my action for next round a bit. If the Dagron is going to attack a living unit next round, it will probably be me as I'm the lowest Def/Hits one it has access to. Should it move to strike before I can strike Bw1, then I will move around Trogdor's adjacent squares to the closest space from which I can still strike Bw1 and be out of the Dagron's immediate strike range next round. Should it not move before then, I'll go to J3. (Unfortunately, as I am attacking Bw1 before it can act, this leaves a small unavoidable window after I attack, but before the uncroaked move, in which Trogdor can move forward and strike me when I'm no longer able to move away, allowing him to strike me again in the next round. Triage, please hold off on acting until the uncroaked have moved. I may really, really need a heal during next round.)

As for the specifics on how the uncroaked are moving forward: If Trogdor has moved into their range by the time they can act, then the ones that can immediately reach are to place them as far back on him as possible while still ensuring that he has at least 1 uncroaked on each of his front and 2 sides. If he doesn't move into range, then they are to merely try to place themselves 8 squares to the right of their current positions with the exceptions of L14,L15, and L16. Those 3 will go to J4,K2, and L1.

Werebiscuit wrote:OOC Rolf plans to delay his action till someone else dusts BW1 ( with it's 1 hit). I am presuming he can then move with the zerg and attack the bone Dagron or portals. BTW this will probably be my last post for about 2 weeks as I'm off on hols tomorrow and likely won't have computer access / OOC
Do you have any parting directives on how your character should act in your absence? We'll probably have a pretty big battle against the elves in the meantime. (My current plan for that is to use the 1 AP that all the DW and DS will recieve from the new pricing scheme to buy dancefighting.)
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Re: Darkness Rising

Postby MarbitChow » Fri Jun 22, 2012 10:21 am

Swodaems wrote:Anyway, now that Bill in in the room, can he give us any more details about the portals? Can he tell if the dagron is keeping them open?

Things are coming through much more clearly. There is definitely some connection between the Bone Dagron and the portals; it may be a Thinkamancy link of some sort; Bill isn't sure. The portals seem to be collecting the dust from the uncroaked and reweaving it.
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Re: Darkness Rising

Postby HerbieRai » Fri Jun 22, 2012 10:39 am

Cupid is going to try to destroy one of the portals.
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Re: Darkness Rising

Postby WaterMonkey314 » Fri Jun 22, 2012 12:24 pm

Swodaems wrote: Triage, please hold off on acting until the uncroaked have moved. I may really, really need a heal during next round.)


I'm confused by this - with my low combat score I'll be towards the end of actions anyway.

Accordingly my priority for actions is:
1) Heal whomever gets hit by Trogdor (assuming they're not dead and that no one else is severely injured).
2) Reward whoever has the most damaged ward.
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Re: Darkness Rising

Postby Exate » Fri Jun 22, 2012 1:19 pm

Yuri will delay his action until the end of our team's moves. Presumably by that time someone will have killed off the weakened enemy he's currently facing, and he'll be free to engage either whatever's come through the portals or, if nothing new has come through the portals by the time everyone else on our team who isn't also delaying their action has moved, to attack the Bone Dagron.

My preliminary theory, with no significant evidence behind it, is that the portals will continue spawning enemies (or at least replacements for enemies we've disposed of) until the Bone Dagron is taken out. If that's the case, it could be a problem as it'll tie up a fair bit of our resources dealing with them to keep them out of our back lines.
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Re: Darkness Rising

Postby Werebiscuit » Fri Jun 22, 2012 4:04 pm

MarbitChow wrote:
Swodaems wrote:Anyway, now that Bill in in the room, can he give us any more details about the portals? Can he tell if the dagron is keeping them open?

Things are coming through much more clearly. There is definitely some connection between the Bone Dagron and the portals; it may be a Thinkamancy link of some sort; Bill isn't sure. The portals seem to be collecting the dust from the uncroaked and reweaving it.



OOC if they're "re-weaving" everything that dusts then we're going to end up facing our own zerg ! :shock: Hopefully they can only do that 3 at a time.

Swodaems wrote:
Werebiscuit wrote:OOC Rolf plans to delay his action till someone else dusts BW1 ( with it's 1 hit). I am presuming he can then move with the zerg and attack the bone Dagron or portals. BTW this will probably be my last post for about 2 weeks as I'm off on hols tomorrow and likely won't have computer access / OOC
Do you have any parting directives on how your character should act in your absence? We'll probably have a pretty big battle against the elves in the meantime. (My current plan for that is to use the 1 AP that all the DW and DS will recieve from the new pricing scheme to buy dancefighting.)


Rolf should get 1AP back from his 2AP spend when the new pricing comes into effect. If there are a few buying dance-fighting then he'll throw in his lot with that. I was thinking of buying block X2 to allow him to go from 15 com/11 def to 11com/16 def if we hit some high com opponents. We need someone that can go in there and stand toe to toe. I was also considering just buying 1 block and an interpose to allow him to pick up bodyguard. So I hadn't really decided.

In the meantime MarbitChow, Swodaems can order Rolf just like he was his own character. Don't get him Killed, Swodaems /OOC
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Re: Darkness Rising

Postby MarbitChow » Fri Jun 22, 2012 11:27 pm

The portals reassemble the dusted uncroaked; they look good as new. Bill salivates at the thought of being able to own such a structure, and the fact that one of his own decrypted has been turned against him hardly registers. The uncroaked ensemble continue to make their way forward, although the appearance of a couple of uncroaked at the portals cause a few of them to cluster together. William and Tod make short work of the damaged champions, who are hardly living up to their name. The reconstituted champion damages one of the dancers, as does the turncoat uncroaked, but the champion rapidly bite the dust under the dance assault. The Bone Dagron moves forward a bit, snaps his formidable jaws at one of the uncroaked, and another one bites the dust. Yuri and Coil deliver a one-two combo that has definitely caught the dagron's attention.

Image

Player Stats
Spoiler: show
Rolf (Werebiscuit): Warrior {Lvl 3, 30.5xp} [ 15 Combat / 11 Defense / 32 Hits. Attack. Special: Heavy, Well-armed.] (Ward-8) Potion: Renew (Heal 16 Hits)
William Showend Tell (BLANDCorporatio): Archer {Lvl 3, 30.5xp} [ 14 Combat / 5 Defense / 18 Hits. Fire. Special: Well-Armed, Mighty Blow x2] (Ward-8)
Yuri (Exate): Warrior {Lvl 3, 32.5xp, 2 AP Banked} [ 11 Combat / 12 Defense / 32 Hits. Attack. Special: Heavy.] (Ward-8) Potion: Renew (Heal 16 Hits)
Tod (Swodaems): Spearman {Lvl 4, 35.5xp, 2 AP Banked }[/color] [ 9 Combat / 9(+1) Defense / 23 (of 24) Hits. Strike/Lunge. Special: Leadership, Improved Leadership] (Ward-8) Ring: +1 Defense, Potion: Renew (Heal 16 Hits), Gem: 5000 Shmuckers, Gem: 2000 Shmuckers
Cupid (HerbieRai): Flier {Lvl 3, 31.5xp, 2 AP Banked} [ 8 Combat / 6 Defense / 16 Hits. Fire. Special: Fly] (Ward-8)
T. Coil (ETheBoyce): Caster {Lvl 3, 32.5xp} [ 7(+1) Combat / 3 Defense / 12 Hits. Fire. Special: Shockamancy (Hiya, Hoboken, TooGeeWonCee). 20 Juice.] (Ward-8) Ring: +1 Combat, Potion: Renew (Heal 16 Hits), Potion: Restore Juice (Restore 20), Scroll: Revitalize, Scroll: Renew
Triage (WaterMonkey314): Caster {Lvl 3, 33.6xp, +1Com/Def Banked} [ 6 Combat / 3 Defense / 12 Hits. Fire. Special: Healamancy (Revitalize, Renew, Minor Ward). 21 Juice.] (Ward-8) Potion: Restore Juice (Restore 20)
Bill (The Colonel): Caster {Lvl 3, 32.5xp, 1 AP Banked} [ 6 Combat / 4 Defense / 12 Hits. Fire. Special: Croakamancy (Reanimator, Bone Puppeteer). 0 Juice.] (Ward-8) Scroll: Revitalize x2, Scroll: Renew, Scroll: Lucky Streak, Scroll: Hoboken, Scroll: Groove, Scroll: Regenerate

Skeleton SK-1: Warrior [5 Combat / 5 Defense / 22 Hits / Attack. Special: Calcium Enriched, Dance Fighting.]

Lesser Uncroaked L02: Warrior [ 5 Combat / 5 Defense / 4 (of 14) Hits / Attack. Special: Dance Fighting.]
Lesser Uncroaked L03: Warrior [ 5 Combat / 5 Defense / 9 (of 14) Hits / Attack. Special: Dance Fighting.]
Lesser Uncroaked L05: Warrior [ 5 Combat / 5 Defense / 14 Hits / Attack. Special: Dance Fighting.]
Lesser Uncroaked L06: Warrior [ 5 Combat / 5 Defense / 14 Hits / Attack. Special: Dance Fighting.]
Lesser Uncroaked L07: Warrior [ 5 Combat / 5 Defense / 14 Hits / Attack. Special: Dance Fighting.]
Lesser Uncroaked L08: Warrior [ 5 Combat / 5 Defense / 14 Hits / Attack. Special: Dance Fighting.]

Lesser Uncroaked L09: Warrior [ 5 Combat / 5 Defense / 14 Hits / Attack. Special: Dance Fighting.]
Lesser Uncroaked L10: Warrior [ 5 Combat / 5 Defense / 14 Hits / Attack. Special: Dance Fighting.]
Lesser Uncroaked L11: Warrior [ 5 Combat / 5 Defense / 14 Hits / Attack. Special: Dance Fighting.]
Lesser Uncroaked L12: Warrior [ 5 Combat / 5 Defense / 14 Hits / Attack. Special: Dance Fighting.]
Lesser Uncroaked L13: Warrior [ 5 Combat / 5 Defense / 14 Hits / Attack. Special: Dance Fighting.]
Lesser Uncroaked L14: Warrior [ 5 Combat / 5 Defense / 14 Hits / Attack. Special: Dance Fighting.]
Lesser Uncroaked L15: Warrior [ 5 Combat / 5 Defense / 14 Hits / Attack. Special: Dance Fighting.]
Lesser Uncroaked L16: Warrior [ 5 Combat / 5 Defense / 14 Hits / Attack. Special: Dance Fighting.]


Portal Unit Stats
Spoiler: show
Bone Dagron : [20 Combat / 10 Defense / 290 (of 350) Hits / Strike. Special: x2 Def vs. Fire; Burninate ]

Burninate : Deal 3d6 to all units in a 3x3 square area. Ignores defense. Once used, cannot be used again for 2 turns.


Results
Spoiler: show
Improved Leadership Stack : Tod, Rolf, William, Yuri, Bill, Coil, Triage, Cupid (+4 / +4)
William declares Mighty Blow x2
Dance Fighting Stack : L02, L03, L04, L05, L06, L07, L08 (+3 / +3)
Dance Fighting Stack : L09, L10, L11, L12, L13, L14, L15, L16 (+4 / +4)

William : Fires @ Bw3
Roll : 8. 22 Combat + 6 Mighty Blow + 4 Leadership - (18 Defense) = 14 Hits. Target dusted.Team earns 4 XP. Team earns 1 Leadership XP.

Tod : Moves to J3, Strike @ Bw1
Roll : 7. 16 Combat + 4 Leadership - (9 Defense) = 11 Hits. Target dusted.Team earns 4 XP. Team earns 1 Leadership XP.

Cupid : Moves to F10, Fires @ Portal H
Roll : 7. 15 Combat + 4 Leadership - (19? Defense) = 0 Hits.

Bw2 : Moves to J9, Attacks @ L02
Roll : 10. 18 Combat - (Defense 5 + 3 Dance Fighting) = 10 Hits.

L02 : Moves to J10, Attacks @ Bw2
Roll : 8. 13 Combat + 3 Dance Fighting - (9 Defense) = 7 Hits.

L03 : Moves to I9, Attacks @ Bw2
Roll : 8. 13 Combat + 3 Dance Fighting - (9 Defense) = 7 Hits.

L01 : Attacks @ L03
Roll : 8. 13 Combat - (5 Defense + 3 Dance Fighting) = 5 Hits.

L06 : Moves to I8, Attacks @ Bw2
Roll : 7. 12 Combat + 3 Dance Fighting - (9 Defense) = 6 Hits. Target dusted.Team earns 4 XP. Team earns 1 Leadership XP.

L08 : Moves to G10, Attacks @ L01
Roll : 11. 16 Combat + 3 Dance Fighting - (5 Defense) = 14 Hits. Target dusted.Team earns 2 XP. Team earns 1 Leadership XP.

(Other lesser uncroaked move forward.)

Bone Dagron : Moves to S3, Strikes @ L04
Roll : 9. 29 Combat - (5 Defense + 3 Dance Fighting) = 21 Hits. Target dusted.

Rolf : Moves to Q1, Attacks @ Bone Dagron
Roll : 7. 22 Combat + 4 Leadership - (10 Defense) = 16 Hits.

T. Coil : Moves to A1, casts Hoboken @ Bone Dagron.
Roll : 11. 19 Combat + 4 Leadership = 23 Hits.

Yuri : Moves to G2 to guard the H portal.

Bill : Moves to E2, uses Bone Puppeteer scroll to animate a Calcium-Enriched, Dance-Fighting Skeletal Warrior.

Triage : Casts Minor Ward on Tod
Tod gains (Ward-8).

Sk-1 : Moves to K5


As always, let me know if you see any mistakes.
Last edited by MarbitChow on Sat Jun 23, 2012 7:35 am, edited 1 time in total.
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Re: Darkness Rising

Postby WaterMonkey314 » Sat Jun 23, 2012 12:44 am

Wait - are the portals resurrecting even the dead champions? I'm confused.
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Re: Darkness Rising

Postby ETheBoyce » Sat Jun 23, 2012 1:33 am

The portals seem to be resurrecting all of the uncroaked units, this brings up the question, should I blast the portals or keep hammering the Trogdor?
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Re: Darkness Rising

Postby The Colonel » Sat Jun 23, 2012 1:59 am

Uncroaked, Double up and CHARGE THE BONE DRAGON SURROUND HIM AND SMASH HIM WITH SYNCHRONICITY! FINISH HIM FOR THEN THE PORTALS SHALL BE MINE! MINE! ALL MINE!
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Re: Darkness Rising

Postby Werebiscuit » Sat Jun 23, 2012 4:05 am

ETheBoyce wrote:The portals seem to be resurrecting all of the uncroaked units, this brings up the question, should I blast the portals or keep hammering the Trogdor?


OOC We're hoping that the portal link we've noticed to the Bone Dagron will disappear when we dust Trogdor.and that the portals will stop re-weaving undead at that point.

Keep Blasting Trogdor ! In fact I encourage a few more of you to chip in ! /OOC
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Re: Darkness Rising

Postby Werebiscuit » Sat Jun 23, 2012 4:07 am

MarbitChow wrote:Yuri : Moves to Q1, Attacks @ Bone Dagron
Roll : 7. 18 Combat + 4 Leadership - (10 Defense) = 12 Hits.


Rolf : Moves to G2 to guard the H portal.


As always, let me know if you see any mistakes.


OOC Rolf's and Yuri's moves do not agree with the picture....but they look so alike :P /OOC
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Re: Darkness Rising

Postby The Colonel » Sat Jun 23, 2012 4:14 am

Question is DO I REPLACE or HABOKEN SCROLL HIM?
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Re: Darkness Rising

Postby Werebiscuit » Sat Jun 23, 2012 6:36 am

The Colonel wrote:Question is DO I REPLACE or HABOKEN SCROLL HIM?


OOC A good question... considering each undead we create is potentially going to be used against us as long as the Bone Dagron survives, I'd say that we try to take him down as soon as possible and Hoboken. Besides the created undead start off at the back and will take a couple of turns to reach Trogdor, and, we may need them to use adjacency to stop re-woven undead swarming the characters...but that will be later when the zerg has moved further. Next turn will be one of our chances to delay Trogdor's burninate by use of the groove scroll so I'd suggest you might be too busy to raise for the next couple of turns. However the bodies won't go to waste so unless Swodaems thinks we'll need cover at the back I'd say hoboken.

And thats me done...I fly out in around 3 hours...good luck you guys and see you in about 2 weeks time ! :D /OOC
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Re: Darkness Rising

Postby MarbitChow » Sat Jun 23, 2012 7:41 am

WaterMonkey314 wrote:Wait - are the portals resurrecting even the dead champions? I'm confused.

Yes, the portals seem to be recreating both the dead champions and the lesser uncroaked, but placing them all under the bone dagron's control.

Werebiscuit wrote:OOC Rolf's and Yuri's moves do not agree with the picture....but they look so alike :P /OOC

You're right. 4 more damage to the Bone Dagron has been added.

The Colonel wrote:Question is DO I REPLACE or HABOKEN SCROLL HIM?

Please note that Bill is both out of Juice and has no more Croakamancy scrolls. Coil and Triage currently have the remaining 2 Restore Juice potions.
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Re: Darkness Rising

Postby The Colonel » Sat Jun 23, 2012 9:47 am

HOBOKEN! TRODGOR AND UNCROAKED, ATTACK! DO IT TO THE GROOVE AND DO THE DISCO CAUSE THAT'S THE WAY I LIKE IT!
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Re: Darkness Rising

Postby Exate » Sat Jun 23, 2012 11:00 am

Exate wrote:Yuri will ... engage either whatever's come through the portals or ... attack the Bone Dagron.
MarbitChow wrote:Yuri : Moves to G2 to guard the H portal.
Somehow, I don't feel like "stand around in front of the portal and hit nothing" was in my orders. They only said to go hit things that were actually there to kill.
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Re: Darkness Rising

Postby MarbitChow » Sat Jun 23, 2012 11:20 am

Exate wrote:Somehow, I don't feel like "stand around in front of the portal and hit nothing" was in my orders. They only said to go hit things that were actually there to kill.

Tod's plan specified that one of the two of you move to guard the H portal to be able to protect the back row once the uncroaked zerg. I can move you to engage the Bone Dagron instead, if you wish.
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Re: Darkness Rising

Postby Swodaems » Sat Jun 23, 2012 11:23 am

I expect for the portals to regenerate all 5 of the uncroaked that dusted this round, so I am doing to try a Lunge attack at any formation of enemies that allows it. (If I see a way to hit both reconstituted lesser uncroaked with a single Lunge I'll take that. If I can hit a group consisting of a lesser and a bone champion, I'll try to position myself so the lesser is hit first. Lunging two Bone champions takes next lowest priority, followed by merely striking any lessor or bon champion from 2 squars away.)

Did the reconstituted lesser uncroaked still have dance-fighting? After seeing the process, does Bill think that it could be used to make anything other than new copies of destroyed units? (Could it be used to combine 2 uncroaked into a better uncroaked or make skele archers?) Does he still think there is no way for him to do any weird caster shit to the portals during battle?

I think we should consider trying to farm the portals for XP. If all we're going to see out of those portals is those same 3 champions and enemy copies of our own uncroaked, then we should be fine for a few extra rounds so long as we can keep the enemy melee away from the members of the team with less def. We can use the zerg to kick Trogdor into range of hiya being an instant dust and then concentrate on killing everything the portals produce. We'll have a problem when we finally reach the point where the enemy's ability to respawn exceeds our ability to do damage, so we'll have to dust Trogdor after we start to see the reconstituted uncroaked survive to the next round.

Exate wrote:
Exate wrote:Yuri will ... engage either whatever's come through the portals or ... attack the Bone Dagron.
MarbitChow wrote:Yuri : Moves to G2 to guard the H portal.
Somehow, I don't feel like "stand around in front of the portal and hit nothing" was in my orders. They only said to go hit things that were actually there to kill.

Yeah, Yuri has a pretty high combat score. He should have been able to get into position to attack L01 before the other lessers did.
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Re: Darkness Rising

Postby MarbitChow » Sat Jun 23, 2012 12:01 pm

Swodaems wrote:Yeah, Yuri has a pretty high combat score. He should have been able to get into position to attack L01 before the other lessers did.

Exate wrote:Yuri will delay his action until the end of our team's moves.

I interpreted this to mean the entire team, lesser uncroaked included.

Swodaems wrote:Did the reconstituted lesser uncroaked still have dance-fighting? After seeing the process, does Bill think that it could be used to make anything other than new copies of destroyed units? (Could it be used to combine 2 uncroaked into a better uncroaked or make skele archers?) Does he still think there is no way for him to do any weird caster shit to the portals during battle?

Yes, the reconstituted uncroaked still had dance-fighting. Bill would need to get closer to the structures (within 3 squares), and spend at least one full action to try to analyze the portals in greater depth, if such is desired.
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