Swodaems wrote:Good to see you back. You may notice that I placed you where you're likely to take some damage next round, but please don't worry too much about that. You should live.
OOC Actually I believe Rolf should be one space forward on the S9 space. This would protect our dancers on the V-line from being swarmed by whatever spawns at the R-portal, if enough of them spawn as to push the further ones from Rolf's adjacency. We can allow them free movement between Rolf and the H-line. I doubt we can stop them swarming someone next turn but we shouldn't be making it easy for them. /OOC
I don't think the V line really needs protecting. Depending on if Trogdor rolls 7 or higher for an attack versus a lesser dance fighter, they'll have either 12 or 13 def and only take ~3 or ~2 damage per attack. Given that all but one of them only has 3 spaces from which they can be attacked, they can probably be expected to survive the round even if swarmed. (I'm actually kind of hoping they are. They're currently tougher and more replaceable than us.)
The reason I want Rolf at the M portal is to stop units from there from being able to swarm the lessers guarding the casters. Those will only have 7 (6 if they lose someone,) def. That means any 2 attacks from the units that will be coming at them will be enough to dust them. (I would give them my bonus to help out, but we did this whole voting thing earlier and decided to go with a plan that requires my bonus go to the 7 uncroaked attacking Trogdor. 2 hits without healing is also enough to incap/croak a caster and maybe Will.) Leaving the M portal unguarded just seems like an invitation to disaster in the form of the line more rapidly falling apart.
How I see the turn going: (Note: this assumes that our enemies come evenly out of the portals in groups of ~1-3 per portal. To plan a counter to them deciding to swarm a portal, we would need a plan for each portal.)
Com 20: reuncroaked pop. This means 2 new full health bone champions and 4 more dancing lessers (Trogdor now has 6 8/8 dancers). Trogdor attacks one of the units surrounding him, (if we're lucky, it's Sk1 or Yuri, but i doubt that will happen.)
Com 15: Rolf moves to Portal M, hopefully placing himself where he pins a unit to the wall and is in attack range of another unit (an unwounded lesser that becomes hs target). He refrains from immediately attacking it to give himself a better chance of dusting it later.
Com 14: Will mighty blows Bill's attacker. He is unlikely to flat out dust it (only 1/6 chance), but he should do enough damage that one or both of the two lessers near Bill can finish the job.
Com 11: Yuri does the same as Rolf at Portal R. (Yuri's target doesn't have to be something besides the wounded Yellow L03, but Bill may want to dust that instead of healing himself.)
Com 9: I do the same at portal H, but with the odd conditionals I've stated before.
Com 8: T. Coil hobokens Trogdor again. Bill takes a pounding from Bw2, but lives no matter the roll. The other 2 Bone champions are hopefully pinned and stuck attacking units who can take damage. Cupid fires at Yellow L01, dusting it no matter the roll.
Com 7: Rolf and I, then Yuri, hit our target lessers. Cupid dropping yellow L01 at com 8 has decreased the enemy dancing bonus, giving us better chances of eliminating our opponents. Rolf and I are likely to make dusts, but Yuri would need to get lucky.
Com 6: Triage re-Wards Bill. Bill either fires at Yellow L03 for a sure dust or heals himself. (We may want to move the attacks by Myself, then Rolf, then Yuri to this point in time if Bill is going to fire.)
Com 5: Our lessers and their lessers move. Hopefully we have eliminated the majority of the enemy's dancers by this point and have at least decreased the combat bonus of the survivors. So long as we keep them from the casters we should be fine. If we did good enough, they shouldn't be able to dust any member of blue man group this round.
Plans for swarms from each Portal:
Swarm From H: This isn't actually that bad. I hold back the Bone champions at the portal while Will and the casters move to the other side of the current defensive line before the lessers move. We might lose 2-3 members of blue man group this, but Will and the casters have the option of out-running their persuers to the other side of the room in later rounds with help from Tod and Rolf.
Swarm From M: This terrifies me. We lose 2-3 members of blue man group this round and no longer have a decent way to stop those units from reaching the casters in the round after. Running across the room isn't an option because our forces have been cut in half. Best plan I can think of is for myself (or Rolf if they send at least 1 to H,) to step into the midst of the swarm and try to attract as many blows as possible.
Swarm from R: Oh happy day, all the units in range of R have high Def. We sit back at laugh at the display of impotence.