Sorry for being out of the loop for a few days. (I got sick. Vomit everywhere.)
As for the question of how much damage we do to Trogdor next round, I'm afraid to say it is going to be significantly less than than the 91 damage we did this round. (We rolled good there:6*~9+~8+~15= ~78) That's because I cannot justify not giving a bonus to the uncroaked defending the casters at the moment, there by depriving some of the attackers of some damage. That means, at best, we'll only have T. Coil's ~15 +Yuri's ~8+(4*~10) +(2*~3) for a total of ~69 damage, (or more likely ~56 if Trogodor manages to dust another member of Green man group before they can attack.) Depending on how he decides to use his unit-eating, self-heal option, we could be seeing a lot more of him for no small number of rounds. (2 22 hit uncroaked and 4 14 hit uncroaked were destroyed last round, so he can heal up to 100 hits at the start of next round if he chooses not to remake them.)
The Colonel, I'm sorry to be attacking your plan, but I have to point out a few problems that I see with it. (I'm a believer in the idea that the best way to come up with a plan for some thing is to have everybody come up with their own seperate ideas and then grind them against each other until the ideas form a coherent whole.)
The biggest problem is that it ignores that it is possible that we're going to see a hoard of units (2 bone champions and 4 lesser dancers again,) popping in front of H portal if Trogdor decides not to eat them. Units popping in G10&9, H10&9 and I10&9 will find themselves capable of moving to strike Will's, Triage's, and maybe your current positions, possibly incapacitating or croaking their targets. (The 2 Bone champions have combat 8, so they move before both you and Triage. Will can move out of range before they can act, but if neither me nor Rolf can reach a blocking position in time, then the two of us will need to make sure to eliminate at least 1 of the bone champions before they can move. A double team of bone champions attacking Triage will likely remove him from the fight via incapacitation or croaking.)
The second problem is that it is inefficient. Since I have an ability that allows me to strike two targets per round, I should use it if I am free to attack next round. ('Free to attack next round' is read as 'Nothing of note pops at portal H'.) Hitting L05 & L06 or BW3 & L06 would be a better choice. (I will of course be using Lunge at Portal H targets if the opportunity arises.)
As for the idea of you drinking another potion, I'm sorry, but I don't really see the value in doing that right now. You might be able to raise a couple more skeles to aid in the fight, but we're not going to be able to get as much use out of them now as we would have earlier. Sure, having another skele right now to block the hole would be a great help, but by the time you can actually raise it, (at combat 6 in round 7 or 8,) the need will have passed. If he gets it, Trogdor's round 7 burnination will likely be his last, and we'll be able to safely use a tighter formation to hold things away from Will and the casters in later rounds. (And there will be significatly fewer things to hold off after next round. Trogdor will incapable of summoning up the numbers he has been, either due to him being dust or having to eat his own units to survive.)
The Colonel wrote:But I can groove the Dagron now, I have the scroll and drink the potion the next turn.
Using the Groove scroll is a good idea, but you might want to consider a change in target(s) if certain things happen. This round, you would be able to move faster than any lesser dancers spawning at portal H, so if I can't block them before they can act, you might be able to potentially stop 3 threats from taking advantage of the hole in our defenses for the turn.
My Plan for the next round: (Feel free to toss it in the grinder as you see fit.)
First off, the big conditonal for this plan is that it changes based on what spawns from various portals:
1: If we get nothing, (unlikely,) we go with a 'wipe them all out and smack the dagron down' plan. Will moves first for us and dusts L04. Rolf now has a path to H3, where he can hit BW3 hard. I go to L5, where I lunge L05 and L06. Cupid, Bill and Triage take down L02 with fire attacks. Any survivors can be mopped up by the defense line if they reach it or left for later turns. (The defense line does shift up one space after this.) T. Coil, Yuri and the attack dancers continue to pound away on Trogdor.
2:If we get a hoard at Portal H: This part has seperate sub-conditionals based on the formation we see. (This is where the decision to give the defense line an 8/8 bonus pays off.)
2A:If I9 (As I understand the portals, popping things in I9 requires that other units pop in G10, H10 and I10. Is J9 is out of range, assuming units in G10, H10, and I10? I'll modify these plans as needed if popping in J9 is possible.) is empty, it is a formation that I can get around to the other side of by having Will blast L04 out of my way. Everything but my action follows the 'Wipe them all out plan'. If I9 is not empty, things get more complicated. Bill might have a good choice of targets for his groove scroll here.
2B:If either of the units in I10 and I9 is a bone champion, then Will should drop L04 to allow both Rolf and I access to it. The two of us working together should drop it and ensure that only 1 bone champ capable of reaching the back lines remains before the casters can act. Will should have moved close to T. Coil before firing and at combat 6 Triage heals himself and moves towards the corner as well. (Yes, I am advocating clustering Will and the casters right before a burninate, but I think it sadly is the best option for those circumstances.) When the lessers moves, L15 goes to B7, but L13 and L16 stay where they are. Bill might have a good choice of targets for his groove scroll here.
2C:If I10 & I9 both contain lessers, but G9 is empty: After Will drops L04, I attack I9 to try and give Rolf a path to F9. Will should still move next to T. Coil before firing as a safety measure. (BTW, the reason that I've written the conditionals in such a way that attacking a bone champion in I10 is our first option even if a lesser appears in I9 is that both Rolf and I have a real chance to fail one-hit dusting a lesser with a +3 dance-fighting bonus, preventing us from getting to the hole. Failure on our parts to either close that hole or destroy one of the bone champions before Combat =8 means that we can expect Triage to take 2 attacks from bone champions.) Bill might have a good choice of targets for his groove scroll here.
2D: If I10 & I9 both contain lessers, but G9 contains anything at all: After Will drops L04, Rolf attacks I9 to try and give me a path to F9. Will should still move next to T. Coil before firing as a safety measure. Bill might have a good choice of targets for his groove scroll here.
3: A horde (at least 3 uncroaked) comes from M portal: This is is no doubt part of some heinous plan. Will blasts L04 to give me better access to the 2 right portals. Provided nothing at H demands I block the hole, Rolf and I do the attack and contain thing with me attacking first. If I am needed at H, Rolf has to do it alone. (I apologize in advance if their plan was 'Give Rolf a pounding".) After weathering the attacks of BW3 and L06, our 3 defense zombies try to move up a square before counter attacking, (while making sure to have at least one counter attack on Bw3.) Bill might have a good choice of targets for his groove scroll here, and can possibly negate our need to defend a portal if only lessers come from it.
4: A horde (at least 3 uncroaked) comes from R portal: This is is no doubt part of some heinous plan. Will blasts L04 to give me better access to the 2 right portals. Provided nothing at H demands I block the hole, Rolf, Yuri and I do the attack and contain thing with me attacking first. If I am needed at H, Rolf have to do it together. After weathering the attacks of BW3 and L06, our 3 defense zombies try to move up a square before counter attacking, (while making sure to have at least one counter attack on Bw3.) Bill might have a good choice of targets for his groove scroll here, and can possibly negate our need to defend a portal if only lessers come from it.
In summary, I think that Will blasting L04 should be our first move in all cases.