MarbitChow wrote:So, from now on in the campaign, we're going back to partial actions, and that will be the norm from now on.
Probably for the best considering how hard it was to try and deal with the myriad spawning possibilities. (Note: A problem for later is that any overland defensive battle we could have fight would have the possibility of enemy units that can walk out of and back into the fight by using the hex barrier provided they have the move. This will lead to the exact same base problem of over complicated conditionals that we just ran into.)
This was 2A in my prior plans. But now we know that we should expect the Dagron to survive the round and hit us with a burninate in round 7, we should replan. (I see the Dagron going down some time in round 8 or 9, but with the potential for Round 10 if we get unlucky, stupid, or greedy. (Round 30+ if we get really, really greedy, and very clever. We would just need to find a stable way to make the dagron continually respawn 3 or 4 of his uncroaked per round. I think it's doable, but I suspect I'm the only player who would actually make the decision to try and act like this.)
Instead of trying to lay out an overly complex plan for everyone again, I'll just lay one out for myself to use if no one else wants to make a complicated plan:
Hopefully, Will or Rolf will have put L04 down by Com 9 (Rolf, I still suggest you let Will move before you do.) and I can simply take the J10>K9>H6>F8>F9 path, block the Def hole, and Lunge L03 and L01.
If L04 is not down by then, but goes down before Com 5, then things get more complicated, as I now have to worry that BW3's move has made the J10>K9>H6>F8>F9 plan impossible or suboptimal. In that case, (I'll edit in a complicated plan later.)
If L04 simply isn't going to go down before Com 5, then, depending on target availibility, I'll lunge either L07&L01, L07&L08, L01&L03, or L08&L03.