




Probably for the best considering how hard it was to try and deal with the myriad spawning possibilities. (Note: A problem for later is that any overland defensive battle we could have fight would have the possibility of enemy units that can walk out of and back into the fight by using the hex barrier provided they have the move. This will lead to the exact same base problem of over complicated conditionals that we just ran into.)MarbitChow wrote:So, from now on in the campaign, we're going back to partial actions, and that will be the norm from now on.
Switching to partially resolving the round also opens up a new tactical option - see the updated pending rules changes on Leadership for details.Swodaems wrote:Note: A problem for later is that any overland defensive battle we could have fight would have the possibility of enemy units that can walk out of and back into the fight by using the hex barrier provided they have the move. This will lead to the exact same base problem of over complicated conditionals that we just ran into.



Werebiscuit wrote: 2) Use the groove scroll on Trogdor. That should stop him burninating next round

MarbitChow wrote:You'll only be able to delay him from using it if you don't attack him at all during the round.
The Colonel wrote:Groove him, reposition and ATTACK!?
The Colonel wrote:Good, I give the dagron some PEACE AND LOVE! PEACE AND LOVE! Do I need a potion?
Werebiscuit wrote:Options for Bill : 1) L13 & L15 havent moved so you could have them move to block the line of 3 yellows by moving them to D3 & D6. This opens up other holes which Tod and Rolf can fill before any re-formed undead. It's not a good use of Rolf & Tod ,though.
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