Mighty Erfpires

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Re: Mighty Erfpires

Postby Exate » Thu Jun 14, 2012 10:59 am

I will Recruit this turn.

Exate
Franchise
Green
16 Smuckers -8 Smuckers
A City Army 4 Infantry
B City Army 4 Infantry +4 Heavies

LTDave wrote:Recruit in City A - 1 Flyer, 2 Defenders -8 Smuckers.
I'm reasonably certain that the cost of 1 Flyer and 2 Heavies is only 7 Smuckers.
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Re: Mighty Erfpires

Postby ETheBoyce » Thu Jun 14, 2012 2:13 pm

C Army Moves 1 hex S

Orderarchracy
Grey
10 Smuckers
A City Army 4 Infantry
B City
C Army 4 Infantry
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Re: Mighty Erfpires

Postby turbler » Thu Jun 14, 2012 11:45 pm

Would anyone like to trade?
If Yes:
Trade with [First person to accept]
turbler
Melpharia
Purple
18 Smuckers
A City & 1 Farm Army 4 Infantry
B City Army 4 Infantry
If No:
Taxation Time!
turbler
Melpharia
Purple
17 Smuckers
A City & 1 Farm Army 4 Infantry
B City Army 4 Infantry

We can do If statements, right?
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Re: Mighty Erfpires

Postby LTDave » Fri Jun 15, 2012 6:09 am

Thanks for pointing out my error - 7 smuckers subtracted.

@ The Colonel - you can't recruit units to an Army in the field - you can only pop units in a city. So I've added them to City B. Hope this is ok.

End of Turn.
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Re: Mighty Erfpires

Postby LTDave » Fri Jun 15, 2012 6:12 am

Image

Erfpire Information
Spoiler: show
The Colonel
Red Raiders
Red
6 Smuckers
A City Army 4 Infantry
B City Army 4 Infantry
C Army 4 Infantry

HerbieRae
Win
Orange
10 Smuckers
A City Army 4 Infantry
B City 1 Dinglehoob Army 4 Infantry

Exate
Franchise
Green
8 Smuckers
A City Army 4 Infantry
B City Army 4 Infantry 4 Heavies

LTDave
The Womanians
White
1 Smuckers
A City & 1 Farm Army 4 Infantry 2 Heavies 1 Flyer
B City Army 4 Infantry

ETheBoyce
Oderarchracy
Grey
10 Smuckers
A City Army 4 Infantry
B City
C Army 4 Infantry

turbler
Melpharia
Purple
17 Smuckers
A City & 1 Farm Army 4 Infantry
B City Army 4 Infantry

WaterMonkey314
Escotia
Blue
10 Smuckers
A City Army 4 Infantry
B City Army 4 Infantry
Last edited by LTDave on Fri Jun 15, 2012 6:21 am, edited 1 time in total.
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Re: Mighty Erfpires

Postby LTDave » Fri Jun 15, 2012 6:14 am

Post Time: 1229 Dice Result

1229 _________________ 1
1328 _________________ 6

Random Event:
7 - Dingles need Hoobing! The Player with the most Dinglehoobers immediately gains 10 Smuckers. If a tie, no one gets the Cash!

23 hours till the end of the turn...
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Re: Mighty Erfpires

Postby LTDave » Fri Jun 15, 2012 6:23 am

The Womanians

Army A moves South East 2 Hexes.

LTDave
The Womanians
White
1 Smuckers
A City & 1 Farm
B City Army 4 Infantry
C Army 4 Infantry 2 Heavies 1 Flyer
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Re: Mighty Erfpires

Postby ETheBoyce » Fri Jun 15, 2012 6:24 am

Build City at Army C

Orderachracy
Grey
5 Smuckers
A City Army 4 Infantry
B City
C City Army 4 Infantry
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Re: Mighty Erfpires

Postby The Colonel » Fri Jun 15, 2012 6:35 am

Reinforce C army

The Colonel
Red Raiders
Red
6 Smuckers
A City Army 4 Infantry
C Army 8 Infantry
The Colonel
 
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Re: Mighty Erfpires

Postby HerbieRai » Fri Jun 15, 2012 10:48 am

THE GAMBLING MAN STRIKES IT BIG!!!

We will recruit 4 Heavies at A

Side Info
Win
Orange
10 Smuckers. [8 Smuckers + 10 (Dinglehoobs) - 8 (recruitment)]
A City Army 4 Infantry, 4 Heavies
B City Army 4 Infantry
DingleHoob
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Re: Mighty Erfpires

Postby Exate » Fri Jun 15, 2012 11:03 am

Good call on those Dinglehoobers, HerbieRai. I almost built one myself the first round, but... wasn't willing to make the bet.

This round, I will Move the Army in City B one hex southeast and one hex south.

Exate
Franchise
Green
8 Smuckers
A City Army 4 Infantry
B City
C Army 4 Infantry 4 Heavies
Exate
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Re: Mighty Erfpires

Postby turbler » Fri Jun 15, 2012 4:49 pm

I'll Pop 4 Heavies for B Army.
turbler
Melpharia
Purple
9 Smuckers
A City & 1 Farm Army 4 Infantry
B City Army 4 Infantry 4 Heavy
Last Tax Order: 1 Turn Ago.

Query: Can Fleets attack a coastal Hex? (IE one that borders water hexes)
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Posts: 262
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Re: Mighty Erfpires

Postby turbler » Fri Jun 15, 2012 4:59 pm

turbler wrote:I'll Pop 4 Heavies for B Army.
turbler
Melpharia
Purple
9 Smuckers
A City & 1 Farm Army 4 Infantry
B City Army 4 Infantry 4 Heavy
Last Tax Order: 1 Turn Ago.

Query: Can Fleets attack a coastal Hex? (IE one that borders water hexes)

I was going to edit this in, but apparently we're not supposed to, so... what happens to the neutral Infantry in the cities, if you beat them but you don't kill them all?
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Posts: 262
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Re: Mighty Erfpires

Postby LTDave » Sat Jun 16, 2012 7:10 am

Q: Can Fleets attack Coastal Hexes
A: No. Fleets can only attack other Fleets.

Q: What happens if you don't destroy all neutral enemies?
A: As long as you cause more hits than the neutrals, they will move out of the City as per the Combat rules. They will be destroyed without the City to maintain them...
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Re: Mighty Erfpires

Postby LTDave » Sat Jun 16, 2012 7:12 am

Image

Erfpire Information
Spoiler: show
The Colonel
Red Raiders
Red
6 Smuckers
A City Army 4 Infantry
B City Army 4 Infantry
C Army 8 Infantry

HerbieRae
Win
Orange
10 Smuckers
A City Army 4 Infantry 4 Heavies
B City 1 Dinglehoob Army 4 Infantry

Exate
Franchise
Green
8 Smuckers
A City Army 4 Infantry
B City
C Army 4 Infantry 4 Heavies

LTDave
The Womanians
White
1 Smuckers
A City & 1 Farm
B City Army 4 Infantry
C Army 4 Infantry 2 Heavies 1 Flyer

ETheBoyce
Oderarchracy
Grey
10 Smuckers
A City Army 4 Infantry
B City
C City Army 4 Infantry

turbler
Melpharia
Purple
9 Smuckers
A City & 1 Farm Army 4 Infantry
B City Army 4 Infantry 4 Heavies
LTO 1 Turn Ago

WaterMonkey314
Escotia
Blue
10 Smuckers
A City Army 4 Infantry
B City Army 4 Infantry
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LTDave
 
Posts: 1985
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Re: Mighty Erfpires

Postby LTDave » Sat Jun 16, 2012 7:16 am

You're not going to like this...

Post Time: 1202 Dice Result

1202 _________________ 1
1301 _________________ 6

Random Number:

7 - Dingles need Hoobing! The Player with the most Dinglehoobers immediately gains 10 Smuckers. If a tie, no one gets the Cash!

23 hours to post orders...
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Re: Mighty Erfpires

Postby LTDave » Sat Jun 16, 2012 7:18 am

The Womanians

Army C move 1 hex South East and attack the Neutral City.

first blood to the Womanians!
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Re: Mighty Erfpires

Postby LTDave » Sat Jun 16, 2012 7:22 am

Post Time: 1828 Dice Result

1828 _________________ 4
2224 _________________ 5

Attacker:

9 Total Attack + 4 Random - 3 City Defence = 10 hits inflicted.

Defender:

4 Total Attack + 5 Random - 2 Defence from Heavies = 7 hits inflicted...

O cwap. All Attackers eliminated.
Dwat.
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Re: Mighty Erfpires

Postby LTDave » Sat Jun 16, 2012 7:23 am

LTDave
The Womanians
White
1 Smuckers
A City & 1 Farm
B City Army 4 Infantry
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Posts: 1985
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Re: Mighty Erfpires

Postby The Colonel » Sat Jun 16, 2012 9:50 am

CHARGE THE CITY!

The Colonel
Red Raiders
Red
6 Smuckers
A City Army 4 Infantry
B City Army 4 Infantry
C Army 8 Infantry
The Colonel
 
Posts: 545
Joined: Sat Mar 17, 2012 9:56 am

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