Erfgame 3 (CLOSED) - Rules and Discussion

Your new games, homebrews, mods and ideas. Forum games go here.

Re: Erfgame 3 (CLOSED) - Rules and Discussion

Postby CroverusRaven » Mon Jun 10, 2013 11:35 pm

Lurking :twisted:
CroverusRaven
 
Posts: 333
Joined: Mon Sep 24, 2012 7:52 am

Re: Erfgame 3 (CLOSED) - Rules and Discussion

Postby Kaed » Thu Jun 13, 2013 11:19 am

Sorry for the wait, one of our players is still lollygagging. I don't want to name any names, but the SANDS of his hourglass are running long.
UNLESS someone like you cares a whole awful lot, nothing is going to get better. It's not.
Kaed
Erfabet Supporter!
Erfabet Supporter!
 
Posts: 809
Joined: Sun May 24, 2009 4:28 am

Re: Erfgame 3 (CLOSED) - Rules and Discussion

Postby Exate » Sat Jun 15, 2013 11:46 pm

Yeah, I am not in a terribly good position when it comes to responding to PMs in a timely fashion at the moment. All other players, and of course Kaed, have my apologies for that.

To make matters worse, I'll be offline June 20-June 30. Hopefully I'll be able to get back into this more reliably after that.
Exate
Tool + YOTD + Erfabet + Pins Supporter!
Tool + YOTD + Erfabet + Pins Supporter!
 
Posts: 426
Joined: Wed Dec 15, 2010 2:43 am

Re: Erfgame 3 (CLOSED) - Rules and Discussion

Postby Kaed » Sun Jun 16, 2013 3:52 am

Stuff happens! I hope you get stable soon.

In the meantime, congratulations on your new acquisition. ;) I look forward to seeing you find a way to conquer the world with it.
UNLESS someone like you cares a whole awful lot, nothing is going to get better. It's not.
Kaed
Erfabet Supporter!
Erfabet Supporter!
 
Posts: 809
Joined: Sun May 24, 2009 4:28 am

Re: Erfgame 3 (CLOSED) - Rules and Discussion

Postby 0beron » Sun Jun 16, 2013 9:06 am

*singing* Alllllll I want for my birthday is a Turn nine-teen, a Turn nine-teen, a Turn nine-teen....all I want....
"I'm afraid I don't understand. And also afraid that I do."
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.
User avatar
0beron
YOTD + Pins Supporter!
YOTD + Pins Supporter!
 
Posts: 2945
Joined: Tue Aug 02, 2011 9:52 pm
Location: Morlock Wells

Re: Erfgame 3 (CLOSED) - Rules and Discussion

Postby Kaed » Sun Jun 16, 2013 11:25 am

Happy birthday
UNLESS someone like you cares a whole awful lot, nothing is going to get better. It's not.
Kaed
Erfabet Supporter!
Erfabet Supporter!
 
Posts: 809
Joined: Sun May 24, 2009 4:28 am

Re: Erfgame 3 (CLOSED) - Rules and Discussion

Postby 0beron » Sun Jun 16, 2013 11:28 am

Thanks! :)
"I'm afraid I don't understand. And also afraid that I do."
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.
User avatar
0beron
YOTD + Pins Supporter!
YOTD + Pins Supporter!
 
Posts: 2945
Joined: Tue Aug 02, 2011 9:52 pm
Location: Morlock Wells

Re: Erfgame 3 (CLOSED) - Rules and Discussion

Postby 0beron » Mon Jul 01, 2013 2:15 pm

Now that I'm running a game of my own, I understand the unholy pain that is map-management....Kaed you must really love me for my decision to wait so long before popping scouts lol.
"I'm afraid I don't understand. And also afraid that I do."
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.
User avatar
0beron
YOTD + Pins Supporter!
YOTD + Pins Supporter!
 
Posts: 2945
Joined: Tue Aug 02, 2011 9:52 pm
Location: Morlock Wells

Re: Erfgame 3 (CLOSED) - Rules and Discussion

Postby Taikei no Yuurei » Mon Jul 01, 2013 5:24 pm

That's honestly the biggest reason I wouldn't want to start a game of my own. Figuring out a good way to display the map and everything, that'd be a serious pain.
Taikei no Yuurei
Tool + Erfabet Supporter!
Tool + Erfabet Supporter!
 
Posts: 491
Joined: Sun Jun 09, 2013 7:55 pm

Re: Erfgame 3 (CLOSED) - Rules and Discussion

Postby Lord of Monies » Mon Jul 01, 2013 6:38 pm

Then, in contrast, there was me who's spent most of time just flying about everywhere. I'm almost certain I have the most comprehensive maps out of all the players right now.
With the dawning of each new day, my evil machinations inch me closer to world domination. And also breakfast.
User avatar
Lord of Monies
 
Posts: 445
Joined: Wed Jul 04, 2012 12:03 pm

Re: Erfgame 3 (CLOSED) - Rules and Discussion

Postby Exate » Tue Jul 02, 2013 12:11 pm

Finally back. My apologies for the delay of game, all.

Lord of Monies wrote:Then, in contrast, there was me who's spent most of time just flying about everywhere. I'm almost certain I have the most comprehensive maps out of all the players right now.
Probably. I've made significant efforts at doing significant amounts of exploration, but... I should pop more scouts. Damned things die in droves whenever I use them for anything.
Exate
Tool + YOTD + Erfabet + Pins Supporter!
Tool + YOTD + Erfabet + Pins Supporter!
 
Posts: 426
Joined: Wed Dec 15, 2010 2:43 am

Re: Erfgame 3 (CLOSED) - Rules and Discussion

Postby 0beron » Tue Jul 02, 2013 12:35 pm

Exate wrote:I should pop more scouts. Damned things die in droves whenever I use them for anything.

Think of it as an Upkeep Savings Initiative.
"I'm afraid I don't understand. And also afraid that I do."
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.
User avatar
0beron
YOTD + Pins Supporter!
YOTD + Pins Supporter!
 
Posts: 2945
Joined: Tue Aug 02, 2011 9:52 pm
Location: Morlock Wells

Re: Erfgame 3 (CLOSED) - Rules and Discussion

Postby Kaed » Tue Jul 02, 2013 11:52 pm

Gosh exate, I'm so sorry that your 0/0 scouts die more than you'd like. It's almost like they have NO ABILITY TO DEFEND THEMSELVES
UNLESS someone like you cares a whole awful lot, nothing is going to get better. It's not.
Kaed
Erfabet Supporter!
Erfabet Supporter!
 
Posts: 809
Joined: Sun May 24, 2009 4:28 am

Re: Erfgame 3 (CLOSED) - Rules and Discussion

Postby Exate » Wed Jul 03, 2013 12:50 am

Kaed wrote:Gosh exate, I'm so sorry that your 0/0 scouts die more than you'd like. It's almost like they have NO ABILITY TO DEFEND THEMSELVES
Having terrible stats is no excuse for failure to do one's Duty! And they can fly, dodge, and most critically, look into adjacent hexes and see if there's an enemy hanging out in there before they fly across it and get chomped.

Anyway, they're 1/0 because of the city Combat bonus. All Sandmen are popped to kill. Speaking of that, I should start sending my courtiers into battle to make them level and toughen them up. This whole "they will eventually level from doing Courtier actions" business isn't working out in a timely fashion.
Exate
Tool + YOTD + Erfabet + Pins Supporter!
Tool + YOTD + Erfabet + Pins Supporter!
 
Posts: 426
Joined: Wed Dec 15, 2010 2:43 am

Re: Erfgame 3 (CLOSED) - Rules and Discussion

Postby 0beron » Sun Jul 07, 2013 3:13 pm

I was just working on adding rules for my game and figured I'd get some feedback here as well. Once we're happy with it I can add it into the magic rules too.
Vehicles are created using Fabrication, and may be made self-propelling by a Turnamancer. If not self-propelling, they may be pulled by a Mount. Mounts may pull a number of Passengers equal to twice the number of Riders they could normally carry. When created, the crafter must specify whether the Vehicle is land-based or water-based. A Vehicle must be crafted/enhanced all in one continuous process, with the end stats declared at the start of construction. Once it is complete, the Vehicle may never be altered further.
A Vehicle may be crafted for 4 Loose Materials, and has the following basic stats:
  • 10/0/5/0, Single Passenger
It can be enhanced with Fabrication as follows:
  • +2 Loose Materials/additional Passenger
  • +4 Loose Materials gains +10 Hits, +5 Def
Casters can further enhance the Vehicle as follows:
(Only self-propelled Vehicles can gain specials)
  • +5 Juice/2 Move (Turnamancy)
  • Flight: 40 Juice (Wierdomancy)
  • Terrain Capability: 20 Juice (Turnamancy)
  • Burrowing: 40 Juice (Turnamancy)
"I'm afraid I don't understand. And also afraid that I do."
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.
User avatar
0beron
YOTD + Pins Supporter!
YOTD + Pins Supporter!
 
Posts: 2945
Joined: Tue Aug 02, 2011 9:52 pm
Location: Morlock Wells

Re: Erfgame 3 (CLOSED) - Rules and Discussion

Postby Kaed » Tue Jul 09, 2013 11:38 am

Hey guys, been at a con since last thursday, but I'm back now. Well, was back yesterday but just collapsed.

As for that thing you just posted, seems legit, except that I think it's well within a dollamancer's purview to modify an existing vehicle. And I think even someone with fabrication could disassemble one at the very least.
UNLESS someone like you cares a whole awful lot, nothing is going to get better. It's not.
Kaed
Erfabet Supporter!
Erfabet Supporter!
 
Posts: 809
Joined: Sun May 24, 2009 4:28 am

Re: Erfgame 3 (CLOSED) - Rules and Discussion

Postby 0beron » Tue Jul 09, 2013 11:43 am

Well on closer inspection, my players have mostly picked it apart as being overpowered, so I'll be working on some adjustments to make it more costly.
"I'm afraid I don't understand. And also afraid that I do."
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.
User avatar
0beron
YOTD + Pins Supporter!
YOTD + Pins Supporter!
 
Posts: 2945
Joined: Tue Aug 02, 2011 9:52 pm
Location: Morlock Wells

Re: Erfgame 3 (CLOSED) - Rules and Discussion

Postby 0beron » Wed Jul 10, 2013 5:07 pm

Okay, new version of the Vehicle rules. Makes them much more expensive, to discourage abuse.

Vehicles are created using Fabrication, and have a variety of options for customization. All of the following information is determined by the creators at the start of work, and cannot be changed at any later point, ever. Once initiated, crafting must be performed continuously. If the Fabricator or Caster ceases work before their portion is complete, the Vehicle is scrapped and all resources spent are lost.
Propulsion:
  • Mount-Drawn: A Mount can pull a Vehicle with # of Passengers = 2x it's Rider capacity
  • Self-Propelled: Enchanted by a Turnamancer as specified below. Self-propulsion is a prerequisite for any specials
Mode:
  • Land: Travels on land terrain types only.
  • Water: Bound to water hexes only
  • Airborne: Self-propelled Vehicles only, this type can fly but not swim or travel by ground.
  • Special exemption: Swamp Terrain Capable can traverse Water & Swamp hexes, but no others.
A Vehicle may be crafted for 4 Loose Materials, and has the following basic stats:
  • 10/0/2/0, Single Passenger
It can be enhanced with Fabrication as follows:
  • +2 Loose Materials/additional Passenger
  • +4 Loose Materials gains +2 Hits, +1 Def
Casters can further enhance the Vehicle as follows:
(Only self-propelled Vehicles can gain specials)
  • +5 Juice/1 Move (Turnamancy)
  • Flight: 80 Juice (Wierdomancy)
  • Terrain Capability: 40 Juice (Turnamancy, and only one terrain/vehicle)
  • Burrowing: 80 Juice (Turnamancy)
"I'm afraid I don't understand. And also afraid that I do."
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.
User avatar
0beron
YOTD + Pins Supporter!
YOTD + Pins Supporter!
 
Posts: 2945
Joined: Tue Aug 02, 2011 9:52 pm
Location: Morlock Wells

Re: Erfgame 3 (CLOSED) - Rules and Discussion

Postby 0beron » Thu Jul 11, 2013 1:58 pm

Wait a minute, how many of us are there now anyway? Is it just myself, Exate, and Monies...?
"I'm afraid I don't understand. And also afraid that I do."
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.
User avatar
0beron
YOTD + Pins Supporter!
YOTD + Pins Supporter!
 
Posts: 2945
Joined: Tue Aug 02, 2011 9:52 pm
Location: Morlock Wells

Re: Erfgame 3 (CLOSED) - Rules and Discussion

Postby Kaed » Thu Jul 11, 2013 4:54 pm

Pretty much.
UNLESS someone like you cares a whole awful lot, nothing is going to get better. It's not.
Kaed
Erfabet Supporter!
Erfabet Supporter!
 
Posts: 809
Joined: Sun May 24, 2009 4:28 am

PreviousNext

Return to Your Games

Who is online

Users browsing this forum: No registered users and 1 guest

cron