Exate wrote:[Scout's Move is too low]
You make good points there. I deleted the bit about their natural thinkamancy having a max range, but what you pointed out is the importance of that (Flight-type scouts have shorter Thinkamancy ranges). I will put it back in.
I believe the Battlecrap special is D-Class.
Thanks, I changed that and forgot to note it in my list of "common sense changes". Since it's only 4 points, and it's benefit is similar to dance-fighting, leadership, and frightening, I feel it makes sense to have it as a Complex special instead. Thoughts on that everyone?
[Problems with Improved [Unit] & Improved [Stat]
Yeah, I left Improved [Unit] without a number on the bonus for that precise reason. It is definitely a Flavor that requires Titan consultation, so I will specifically note that.
[Other "housekeeping" notes]
Yeah most of this was stuff I noticed and just haven't added in yet. Like I said in my post, collecting/proofreading everything is still a work in progress...and a lot more time-consuming than you'd expect (especially when ur family and bf keep distracting you lolol)
Nihila, Resource Points (and the Wharf, which I just realized I left out) now pop instantly at the same time as the city is built or upgraded. I will add detail about this to the rules. All other upgrades (lookout tower, fortress, ect) are still constructed the old way, and we are still using the 3 upgrades/level limit (which resource points count against). And I believe we are allowing roads and lookout towers to be built in "neutral" territory.





