0beron wrote:Plus, there are a few caster types that I can't imagine having ANY battle skill, besides the basic pew-pew. Find, Math, Sign, Hat Magic, Money, and maybe even Change but we don't know enough to say. (Yes I know Cubbins popped a cap, but that was a stylized/glorified pew-pew that was being amplified by Tower bonuses.)
What are those classes supposed to do? Because they can't even benefit units they are stacked with.
Taikei no Yuurei wrote:Findamancers could...negate foolamancy. I'd put this under Lookamancy
Signmancers can change their unit's signamancy. Hu dur, silly me, I forgot Slately's Warpaint. However, I'd argue that this means they don't have to be in the combat because the effect can be done in advance, so how would we handle that?
Hat Magicians can...make magic hats that give a verity of potential bonuses. See Signamancer issue above
Moneymancers can negate the upkeep of units they are with. They can infuse them with schmuckers to 'upgrade' them in a verity of ways (promoting a unit is natural moneymancy, after all). As with Hat & Sign, would be done at the start of turn, so they don't need to be in the stack.
Changeamancers can change their units or enemy units stats. Logically this is likely, but until we see in-comic how it actually works I'm leery to actually apply it. It's possible that like the above, it could be done in advance.
Mathamancers may give something like a leadership bonus by finding the best matchups (remember Duncan's magic item is math/date magic). No Mathamancy was involved, it was Date & Hat
Kaed wrote:God why does everyone whine about casters
JUST USE THEM AND THEY GET STRONGER OKAY
Mathamancers don't NEED to go into combat, neither do Thinkamancers and most of the other things you mentioned, but theoretically they could
Grow some lateral thinking :I
Taikei no Yuurei wrote:The complaint stems from the fact that a caster who is useful in combat will level significantly faster than one that doesn't, and there really isn't alot you can do about it. That makes it exceedingly difficult to have a high level mathamancer, but very easy to have a high level shockamancer.
GWvsJohn wrote:I suppose another argument is that combat casters who level more easily are also more likely to croak, so theres a tradeoff for that xp
Kaed wrote:2) My new piles of schmuckers will allow me to finally buy a new laptop, and the updates will become way less sporadic than they are now, as I will be able to computer at night, when I'm not working.
Users browsing this forum: No registered users and 1 guest