Swodaems wrote:So, If I eat the lvl 2 wolf corpse, {...} and take the natural armour ability, my effective stats will be 55Combat, 20Def, 85%CtH 7Dmg (Matter)
Yep. And bestow similar bonuses to other units in the stack. Leadership bonuses, of course, only apply once. Having more leadership units in the same stack isn't much use.
To answer another of your questions, yes. 1 extra point of healing, if healing is the primary effect (and for your Healer units, it is).
MarbitChow wrote:Worst case, if we get a level 3 that grants you 450 XP, just kill yourself and take the newly popped guy instead.
Now you're thinking with corpses. That's certainly possible.
0beron wrote:I doubt BLAND will tell us before we croak them what level enemy units are (at the very least, I imagine we have to enter their hex to know that.)
Sometimes, in particular when dealing with units belonging to a side, if you can see the unit, you'll also immediately know its level. Wild units are more difficult to guess, but you can safely assume that the units you can see in your vicinity are at most level 2.
WaterMonkey314 wrote:After actually looking over the rules properly, a point of clarification: can I wait to choose my path until I level up (or decide that there is a pressing need to choose and/or level by eating?)
The convention I'm following is that the development path be specified on pop time. Meaning, the situation of your unit, with unspecified branches, is abnormal. I'd prefer you tell me which ways you want your unit to upgrade, before the chance to level up appeared.
So do you want Might or Magic? Force or Skill?
The whole point of this is lost if you keep it a secret.