0beron wrote:the more I read this over the more I realize that Might Archers are screwed. They're ARCHERS...that are forced to be in Melee range...
I think you're not giving them enough credit. To wit,
MarbitChow wrote:It helps if, instead of thinking of them as archers, you think of them as tanks with extended range.
so they may in fact be quite useful.
The Colonel wrote:What's happening? My internet went KAPUT for a few days.
One battle occurred. With a bit of luck no one got killed, and you've started eating corpses and discovering the enormous benefits of level ups.
Swodaems wrote:Bland, can units still move after a fight without needing a new turn? (Can they enter multiple fights per turn?)
Yep. There was a cap of at most two such combats in Disciples, but I'm not using that convention here.
Swodaems wrote:If I were to stack with and mount on a mount unit with higher move than me would we be limited by the mount's move or mine? Is it possible for riders and mounts starting in different hexes to meet up and mount mid turn? Could the Rider
The answers, in order, are Mount's move, yes, and wha?
Swodaems wrote:(Can the main group reach the Bipolar bear's location this turn? I'm having trouble with telling where it is due to the labeling. What of the Grizzled one?)
Noted, I'll try and get the hexographer icons to show better. The animals are where the mountain hexes are spotted with black spots- you should see a bear shilhouette in hexes where there's a bear, for instance, but yeah, there's a problem with it showing not too well against the mountain background.
You can reach the Grizzled bear and the Barberians, and your stack can stop one hex away from the Bipolar bear- it will attack you once you end turn, should you stop there.
Swodaems wrote:Um, if I were to choose to stun a bear instead of finishing it, what exactly could I do with it?
You could just croak it, or lug it around, corpse-like, to a city of your choice (you've only got one option for now). After that, you could try to tame the bear. If you do pick this option I'll add some level-dependent turning mechanic.