0beron wrote:Ok so on our next turn, we can't actually reach the House...but if we still wanna head that way then so be it.
Unless someones move is less than 10 we can reach the house. With 14 move my Grillphon can even split to carry Swodaems as a rider to Ground Zero drop him off there to go his GBDuo way and rejoin you all for house inspection.
What we do from that point should, I believe, be, inspect the ruins rather than take on the tetrapack of wolves. It takes us closer to rejoining Swodaems and cuts him neatly out of the spoils from the ruins

. If he wants to go his own way to chase xp then there should be consequences

BLANDCorporatio wrote:
Terrain features:
Ruins: it's inhabitted by some kind of critters and will provide a treasure once you defeat them. You've got no idea what's in there nor what the treasure may be, but a good guess is to assume some of the local fauna found shelter there.
House: it's a house. Looks inhabited.
I'm not sure taking the city site is a good idea till we' ve got a fully levelled front line and know more of whats beyond the site. Yes it will earn schmuckers once we build but it may open us up to defending against a whole new side and we certainly don't have the resources to do that just yet. We need to know whats beyond the city site before we can determine if its "easy money" and the decision to build is made. Thats why I think we're inspecting the house...determining potential threats to Ground Zero, logically, inspecting the ruins comes next.