by Nnelg » Sun Oct 28, 2012 1:02 pm
Ouch, those guys are tough. *AND* they're going to get two attacks each before our guys around the corner can move again... I recommend for our warriors in the corner not to stop dodging until those golems have used their second attack.
And you guys absolutely have to fall back to the entrance. Only there can we make full use of our superior numbers, our archers, Fort's debuffing, and Melissa. Sticking around to fight is, simply put, suicide.
Oh, and two things, Marbit:
First off, I noticed that we forgot to declare a new stacking order, but you didn't record anything. Well, at this point I think it would only make sense to have everyone in one stack except for our two weakest units, the casters. Certainly I see no reason why anyone in the tunnel should be going unstacked.
Secondly, I think you may need to extend the map to the left a bit. We're going to need more room if we're going to follow the original ambush plan. In case you don't already have an established convention for this, may I suggest that you start the column labels at "ZZ" and count down as you go leftwards? (So, Anex would be at XX3.)
Assuming the naming convention I described above...
Nemo moves to XX6 and veils Melissa to look like she's been heavily wounded (and therefore an attractive target for the enemy to take out on their first attack).
He also (for lack of a better term) orates:
"Chance, move to my side that you may see down the tunnel. Be ready to jinx the first foe you espy in the darkness.
Regus, I grant you permission to mount my steed; she could use a rider who's good with a sword right now. And don't worry, she may be old and cranky but all she ever really does is mewl a lot.
Kilroy, both you and Regus also should hold your ground. Our men in the tunnel are going to need room to fall back, and we need to lure what or whomever lurks within beyond the threshold Whump sundered.
Anex and Rudy, from a spot just before me you should have a clear view along the length of the tunnel. Support each other as much as you can, and fire at will.
"The Wizard is Charlie!"