Marbit Island - COMPLETED

Your new games, homebrews, mods and ideas. Forum games go here.

Re: Marbit Island

Postby Nnelg » Tue Nov 06, 2012 2:54 pm

tigerusthegreat wrote:Question for the colonizers: what are you going to do if someone steals? Croak them?

Well, I imagine that something will be done...

tigerusthegreat wrote:What if someone (like myself) harvests a bunch of wood, but wants more for it than others are willing to pay?

Then the Law of Supply and Demand will sort it all out. :lol:

tigerusthegreat wrote:Also, who is going to make up any additional rules? Will it be completely by consensus? Or will it be majority/an elected group/etc

It's a frontier society, so whatever goes on, goes on. I'm only putting these two rules down now because they are essential to cooperation (and therefore survival).
"The Wizard is Charlie!"
User avatar
Nnelg
 
Posts: 907
Joined: Fri Jul 06, 2012 8:40 pm
Location: Internets the World of Webs

Re: Marbit Island

Postby LTDave » Tue Nov 06, 2012 3:06 pm

COMBAT!

7 Brave Marbits step forward to fight the Otisfang - not quite a full stack, but pretty close.

14 base attack + 1 for sword + 6 for Stack Bonus = 21 Attack Dice
With all the Weapons, +8 DRMs.

14 total Defence Dice
With Shields and Spears, +8DRMs.


vs

One Poor little Otisfang
8 Combat Dice
6 Defence Dice
12 Hits

FIGHT!


Spoiler: show
Marbit Combat 21 rolls -
3
4
3
4
2
5
6
6
6
6
5
2
5
4
5
3
4
1
6
3
2
with +8 DRMs = 19 wounds inflicted

Otisfang Defence - 6 rolls
6
3
1
5
6
2
with 0 DRMs = 3 wounds ignored - the Otisfang takes 16 wound and Cwoaks.

Otisfang Attacks - 8 rolls
5
5
2
4
4
4
2
3
with 0 DRMs = 5 wounds inflicted

Marbit Defence - 14 rolls
5
3
4
3
1
5
6
1
6
4
5
6
4
4
with +8 DRMs = 14 wounds ignored.


The Otisfang is defeated in a single round of combat.
12 Food are harvested from its body.
User avatar
LTDave
 
Posts: 1987
Joined: Sun Aug 23, 2009 7:53 pm

Re: Marbit Island

Postby Lamech » Tue Nov 06, 2012 3:25 pm

New Analysis of combat!

It is a 5 or 6 that makes damage. While DRM's add directly to the result, making each worth roughly three of a stat. Also all stats of the stack are combined. The creature never was really a threat after all to a significant group. While a bit more complicated I can still perform sufficient mathamancy to calculate these odds.
Lamech
 
Posts: 1384
Joined: Tue Oct 13, 2009 9:23 am

Re: Marbit Island

Postby LTDave » Tue Nov 06, 2012 3:58 pm

Actions From Last Turn: . . . . . . . . .
M2 "Choppy" (tigerusthegreat) Gathers Food Gathers Food Gathers Food Ponder Efficient Food Production - Choppy notices that the Sickle produces 2 food for every gather order - and that Cwoaking beasts produces a lot of food.
M5 (WhirdCheese) Start Making Shield Finish Making Shield Tends Plant Gathers Food
M6 "Lippy" (Werebiscuit) Take Shelter Take Shelter Take Shelter Take Shelter Take Shelter
M8 "Octave" (The Colonel) Tends Plant Gathers Food Gathers Food Gathers Food
M10 "Otis" (MarbitChow) Join the Attack on the Otisfang
M11 (Exate) Join the Attack on the Otisfang Cuts Wood Cuts Wood Cuts Wood
M13 "Lucky" (Werebiscuit) Move NW - Cuts Wood Start making Knife
M14 "Cook" (HerbieRai) Gathers Food Eats Move NW -
M15 "See Eff" (MarbitChow) Join the Attack on the Otisfang
M16 (Whirdcheese) Give Spear to M17 Join the Attack on the Otisfang Rest Rest
M17 (Whirdcheese) Give Axe to M16 Join the Attack on the Otisfang
M18 "Smithy" (CroverusRaven) Join the Attack on the Otisfang Collect Otisfang hide Dig Hole
M20 "Isocates" (Nnelg) Take Axe Cuts Wood Cuts Wood Cuts Wood
M21 "lolol" (Nnelg) Cuts Wood Start Making Axe Finish Making Axe Gathers Food
M22 "Huggles" (Lamech) Attack the Beasty Gathers Food Gathers Food Gathers Food
M23 "Too Random II" (KF25) Move NW - Gathers Food Gathers Food

Results for Home Hex:
1 Ore
Plus 2 Ore Gathered
Less 0 Ore used
Equals 3 Ore is left in Stores

0 Wood Stored
Plus 3 Wood Gathered
Less 3 Wood Used
Equals 0 Wood is left in Stores

0 Food Stored
Plus 24 Food Gathered
Less 1 Food eaten this turn
Less 13 Food Consumed at the Start of the Turn
Equals 10 is left in stores.

Results for South Eastern Hex: 0.5 Wood PLUS 3.5 Wood Gathered LESS 1.0 Wood Used EQUALS 3 Wood is left in Stores
0 Food PLUS 1 Food Gathered LESS 1 Food Eaten EQUALS 0 Food is left in stores


Results for North Western Hex: 1 Wood Gathered 1 Wood Used 0 Wood left in Stores
0 Food PLUS 2 Food Gathered LESS 2 Food Eaten EQUALS 0 Food is left in stores

Unit Status
Spoiler: show
Name
M2 "Choppy" (tigerusthegreat) C 2 , D 3 , H 4 /4 , M 4 Specials: None , Equipment: Axe, Shield , Notes: Fed , Level 2
M5 (WhirdCheese) C 2 , D 2 , H 4 /4 , M 5 Specials: None , Equipment: Knife , Notes: Fed , Level 2
M6 "Lippy" (Werebiscuit) C 2 , D 2 , H 4 /4 , M 5 Specials: None , Equipment: None , Notes: Fed , Level 2
M8 "Octave" (The Colonel) C 2 , D 2 , H 4 /4 , M 4 Specials: None , Equipment: None , Notes: Fed , Level 2
M10 "Otis" (MarbitChow) C 2 , D 1 , H 5 /5 , M 4 Specials: None , Equipment: Knife, Shield , Notes: Fed , Level 2
M11 (Exate) C 2 , D 2 , H 4 /4 , M 4 Specials: None , Equipment: Axe, Spear , Notes: Fed , Level 1
M13 "Lucky" (Werebiscuit) C 2 , D 1 , H 5 /5 , M 4 Specials: None , Equipment: Axe, 1/2 Knife , Notes: Fed , Level 1
M14 (HerbieRai) C 2 , D 2 , H 4 /4 , M 4 Specials: None , Equipment: Sickle , Notes: Fed , Level 1
M15 "See Eff" (MarbitChow) C 2 , D 2 , H 4 /4 , M 4 Specials: None , Equipment: None , Notes: Fed , Level 1
M16 (Whirdcheese) C 2 , D 2 , H 4 /4 , M 4 Specials: None , Equipment: Axe, Shield , Notes: Fed , Level 1
M17 (Whird Cheese) C 2 , D 2 , H 4 /4 , M 4 Specials: None , Equipment: Spear, Shield , Notes: Fed , Level 1
M18 "Smithy" (CroverusRaven) C 2 , D 2 , H 4 /4 , M 4 Specials: None , Equipment: Sword, Shovel, Pelt , Notes: Fed , Level 1
M20 "Isocates" (Nnelg) C 2 , D 2 , H 4 /4 , M 4 Specials: None , Equipment: Knife , Notes: Fed , Level 1
M21 (Nnelg) C 2 , D 2 , H 4 /4 , M 4 Specials: None , Equipment: Knife , Notes: Starving , Level 1
M22 "Huggles" (Lamech) C 2 , D 2 , H 4 /4 , M 4 Specials: None , Equipment: Fang , Notes: Fed , Level 1
M23 "Too Random II" (KF25) C 2 , D 2 , H 4 /4 , M 4 Specials: None , Equipment: None , Notes: Starving , Level 1
M24 (NPC) C 2 , D 2 , H 4 /4 , M 4 Specials: None , Equipment: None , Notes: Fed , Level 1
M25 (NPC) C 2 , D 2 , H 4 /4 , M 4 Specials: None , Equipment: None , Notes: Fed , Level 1

Equipment Details
Axe Tool +1 DRM to Combat Costs 1 Wood
Knife Tool +1 DRM to Combat Costs 1 Wood
Shovel Tool +1 DRM to Defence Costs 1 Wood
Sickle Tool +1 DRM to Combat Costs 1 Wood
Spear Weapon +1 DRM to Combat & Defence, Long Costs 2 Wood
Shield Armour +2 to Defence Costs 2 Wood
Sword Weapon +1 Combat, +2 DRM to Combat Costs 1 Wood & 1 Ore


Pop Queue
Spoiler: show


Turn 12 Starts Now. 24 hours to post orders (or sooner if all players respond sooner).

Please put all your orders in Bold, and remember to tell me your Marbit's designation (Mx) and Name if you have one. If you don't, then why?

Image
User avatar
LTDave
 
Posts: 1987
Joined: Sun Aug 23, 2009 7:53 pm

Re: Marbit Island

Postby HerbieRai » Tue Nov 06, 2012 4:01 pm

I'm not so sure Lamech. Defense seems to work that way but attack seems to be different.

The Otisfang had 8 attack and got 5 wounds, rolling 5 4+'s. This would lead to a 4+ needed to wound

The Otisfang on defense had 6, and blocked 3, rolling 3 5+'s and blocked 3 wounds. This means you need a 5+ to block.

Unfortunetly, DRM's on attack don't seem to work that way.

On defense, we got 6 5+'s. This plus the 8 DRM adds to the 14 wounds blocked. (direct add like you stated)

Our attack though, we got 13 4+'s. That plus 8 would lead to 21 wounds inflicted. Was this a math error LTDave? I know we're checking you pretty fast here.
HerbieRai
 
Posts: 422
Joined: Mon Sep 13, 2010 1:58 pm

Re: Marbit Island

Postby LTDave » Tue Nov 06, 2012 4:05 pm

DRM means "Die Roll Modifier".
A DRM of +8 means you increase your dice rolls by up to 8 points - so 8 rolls of 3 can become 8 rolls of 4.

I can't guarantee my maths is correct, but I think I'm pretty right.
User avatar
LTDave
 
Posts: 1987
Joined: Sun Aug 23, 2009 7:53 pm

Re: Marbit Island

Postby Lamech » Tue Nov 06, 2012 4:10 pm

Okay, that makes mathamancy hard.

Does the fang have any use so far?
Lamech
 
Posts: 1384
Joined: Tue Oct 13, 2009 9:23 am

Re: Marbit Island

Postby tigerusthegreat » Tue Nov 06, 2012 4:13 pm

M2 "Choppy" Befriends M25, Befriends M25, Chops Wood, Chops Wood
M25 "Berry Good" Picks Berries x2, Tends Bush, Plants sapling
Prehendo Victoria - My first erfworld story. Comment thread

Last Updated 4/24/2014

Imperial Destiny (My Science Fiction Story) Updated 4/09/2014 (link is to first page)
tigerusthegreat
 
Posts: 474
Joined: Wed Mar 02, 2011 12:17 pm

Re: Marbit Island

Postby Werebiscuit » Tue Nov 06, 2012 4:24 pm

tigerusthegreat wrote:M2 "Choppy" Befriends M25, Befriends M25, Chops Wood, Chops Wood
M25 "Berry Good" Picks Berries x2, Tends Bush, Plants sapling


I though you said NEXT free marbit

Ok in that case

M6 Lippy Befriend M24 X2 Move NW X2 equip knife
M13 Lucky Finish making knife gather berry gather berry gather berry
M24 Loopy equip knife equip spear Move NW
Last edited by Werebiscuit on Wed Nov 07, 2012 5:01 am, edited 3 times in total.
Werebiscuit
 
Posts: 1075
Joined: Wed May 09, 2012 11:45 am

Re: Marbit Island

Postby MarbitChow » Tue Nov 06, 2012 4:25 pm

M10 "Otis" : Make Sword x2, Equip Sword, Practice Sword
M15 "Cee Eff" : Make Sword x2, Equip Sword, Practice Sword
Equilateratoria is now underway. New players are welcome to join at any time! (Rules)
User avatar
MarbitChow
 
Posts: 2509
Joined: Thu Apr 30, 2009 5:41 pm

Re: Marbit Island

Postby Lamech » Tue Nov 06, 2012 4:28 pm

M22 'Huggles' Orders
Attempt to sharpen the fang into a knife (using one of the rock/ore or the stones of the forge as something to sharpen against) if unable jog around hex(Train?)
Gather One Berry and keep instead of adding to stock
Tend Bush (if a bush needs tending, otherwise jog around hex(Train?)
jog around hex(Train?)

Huggles is still looking to trade something for a tool.
Lamech
 
Posts: 1384
Joined: Tue Oct 13, 2009 9:23 am

Re: Marbit Island

Postby Nnelg » Tue Nov 06, 2012 5:04 pm

You didn't notice M21's name, LTDave? :roll:


M20 "Isocates": Gather Food, Gather Food, Gather Food, Tend Bush;
M21 "Iolol": Craft Shield (2), Craft Half-Spear, Eat.


EDIT:
Changed my mind when I remembered the stacking bonus thing.
Last edited by Nnelg on Tue Nov 06, 2012 5:17 pm, edited 2 times in total.
"The Wizard is Charlie!"
User avatar
Nnelg
 
Posts: 907
Joined: Fri Jul 06, 2012 8:40 pm
Location: Internets the World of Webs

Re: Marbit Island

Postby Werebiscuit » Tue Nov 06, 2012 5:10 pm

LTDave wrote:DRM means "Die Roll Modifier".
A DRM of +8 means you increase your dice rolls by up to 8 points - so 8 rolls of 3 can become 8 rolls of 4.

I can't guarantee my maths is correct, but I think I'm pretty right.


But there were only 4 rolls of 3 giving another 4 to the original 13 4+'s to make 17 it looks like 2 rolls of 2 were given +2's to to combat even though there was only 1 +2 DRM to combat for the 1 sword.

Nevertheless it would have croaked on 15 wounds... I always had faith in you guys :lol:
Werebiscuit
 
Posts: 1075
Joined: Wed May 09, 2012 11:45 am

Re: Marbit Island

Postby KF25 » Tue Nov 06, 2012 5:11 pm

Too Random II gathers food X3 and eats.

Can I chop wood without a axe?
KF25
 
Posts: 80
Joined: Sat Oct 06, 2012 7:41 pm

Re: Marbit Island

Postby Werebiscuit » Tue Nov 06, 2012 5:13 pm

Nnelg wrote:



M20 "Isocates": Equip Shield, Tend Bush, Examine Statue, Attack "J-Raff" (sorry, Otis).
:lol:


O_o... there's going to be trouble.... :o

P. S. please do not attack the creatures in the northwest hex...at least not just yet.
Last edited by Werebiscuit on Tue Nov 06, 2012 5:17 pm, edited 1 time in total.
Werebiscuit
 
Posts: 1075
Joined: Wed May 09, 2012 11:45 am

Re: Marbit Island

Postby Nnelg » Tue Nov 06, 2012 5:16 pm

Meh, actually I realized it would be better to attack next turn, so I could get stacking bonuses.
"The Wizard is Charlie!"
User avatar
Nnelg
 
Posts: 907
Joined: Fri Jul 06, 2012 8:40 pm
Location: Internets the World of Webs

Re: Marbit Island

Postby Lamech » Tue Nov 06, 2012 5:18 pm

I think you need a knife or axe. And you do need a tool to make stuff... hence my desire to trade.
Lamech
 
Posts: 1384
Joined: Tue Oct 13, 2009 9:23 am

Re: Marbit Island

Postby KF25 » Tue Nov 06, 2012 5:18 pm

Werebiscuit wrote:
Nnelg wrote:



M20 "Isocates": Equip Shield, Tend Bush, Examine Statue, Attack "J-Raff" (sorry, Otis).
:lol:


O_o... there's going to be trouble.... :o

P. S. please do not attack the creatures in the northwest hex...at least not just yet.


Why not?
KF25
 
Posts: 80
Joined: Sat Oct 06, 2012 7:41 pm

Re: Marbit Island

Postby Werebiscuit » Tue Nov 06, 2012 5:26 pm

Nnelg wrote:Meh, actually I realized it would be better to attack next turn, so I could get stacking bonuses.



That wasn't what I meant. Your stacking bonus only gives you an extra attack.
Werebiscuit
 
Posts: 1075
Joined: Wed May 09, 2012 11:45 am

Re: Marbit Island

Postby Exate » Tue Nov 06, 2012 5:32 pm

Is it just me, or have the last two people to level up not gotten any kind of stat increase?

Do we have any precedent yet for making items out of presumably superior materials- metal axes or knives rather than stone ones, and so forth- to check if there's a superior result?
Exate
Tool + YOTD + Erfabet + Pins Supporter!
Tool + YOTD + Erfabet + Pins Supporter!
 
Posts: 426
Joined: Wed Dec 15, 2010 2:43 am

PreviousNext

Return to Your Games

Who is online

Users browsing this forum: No registered users and 1 guest