Turn 3
Actions: . . . .
M1 Eats, and gathers wood, using his last two turns to gather food
M2 "Choppy" Eats a berry and takes up the spear, saying "What ? Are we going to starve here ? Where's Cook ?....er.. and that other Bit ? YOU...*points at Monk** ..give someone else the axe and stack with me. Let's see whats over there *points NorthWest* waits to stack before Moving NorthWest
M6 Monk grabs two berries for him and M2 Choppy to eat next turn, stacks with M2 Choppy, then Moves NorthWest
M10 tries to make a knife for the entire turn - (I'm not having knives when they do the same as Rock Axes) - so, search for Rock, start making axe, finish making axe.
M4 Builder Equip Axe Eat a piece of shroomfood Move NW Move NW
M3: Finish making rock axe tool use gem to pop ration(s) (many as possible with a single action) - this doesn't work. Maybe only a Commander can turn gems into rations? Eat search rock pile for more gems - there doesn't seem to be anymore gems here.
M7 eats, stacks with M2 and M6, and moves northwest with them.
Random IV eats, moves northwest.
Unit Status
Name
M1 (The Colonel) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
M2 "Choppy" (Werebiscuit) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
M3 "Rod" (Swodaems) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
M4 "Builder" (Lamech) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
M6 "Monk" (CroverusRaven) Combat 2, Defence 3, Hits 4 /4, Move 4, Level 1
M7 (Exate) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
M9 (KF25) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
M10 (WhirdCheese) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
M11 (HerbieRai) Combat 2, Defence 2, Hits 4 /4, Move 4, Level 1
Equipment List [spoiler]
Sword Weapon, +3 Combat Costs 2 Ore and 1 Wood
Axe Tool, +2 Combat Costs 1 Ore and 1 Wood
Rock Tool Found Item
Rock Axe Tool, +1 Combat Costs 1 Wood and 1 Rock
Spear Weapon, +2 Combat Costs 2 Wood and 1 Rock
Hide Armour Armour, +1 Defence Costs Hide
Pop Queue
Turn 4 Starts Now. 24 hours to post orders (or sooner if all players respond sooner).
Please put all your orders in Bold, and remember to tell me your Marbit's designation (Mx) and Name if you have one. ALSO IF ALL ORDERS COULD BE WRITTEN IN ONE LINE, this would be helpful in cutting and pasting. Thanks.
Things to Note:
A new Green Creature has popped in the home hex.
The Stack in the North West has spend an uncomfortable off-turn, watching the various creatures scarper about.
Green Creatures are Combat 2, Defence 4, Hits 6, Move 8.
The Vicious Food Beat is Combat 2, Defence 6, Hits 8, Move 2.
Remember - there are no berries - square red dots are meat food, round red dots are mushroom. Marbits will always eat meat food first, mushroom second.
Rules (such as they are)
Marbit Island is a play-by-post game run by me. Each player will be a Marbit, looking to survive here.
Move is the most important stat. It determines the number of actions you can take in a turn - move into other hexes, gather food, cut trees, build, etc.
Post your orders on the forum. For this game, orders will be resolved in the order in which they were posted - no editing of your posts, please!
This gives an advantage to early posters to grab equipment and resources, but allows later posters to know what has happened before they give their orders.
Marbits like to eat. At least once per turn. Marbits do not eat automatically, but must be given an order to eat.
If a Marbit is unable to eat, he will become hungry. A hungry Marbit that does not eat in their turn will become ill, or cwoak.
Marbits may hold up to two items in their hands. It takes an action to equip one or more items. Excess items are dropped in the hex.
If the weather turns bad, Marbits will need to take shelter in a hut. A hut can shelter up to six Marbits.
Combat is a dangerous game, and no one is really sure just how it works. High Combat and Defence values are good. Working as a team, or 'stack' is also good.
Marbits who do not submit orders within the allotted time will default to eating once, and then singing lewd lyrics drafted into popular musicals.
NPC Marbits may be given orders by Player Marbits. It takes one action to give a set of orders to one NPC. The first player to issue orders to an NPC controls it for that turn (no befriending).
All the necessary information should be displayed on the map, above. Any questions? Just ask.