Upkeep is 5x UP for popping the unit.Exate wrote:Can you give a couple examples with stock units and concrete numbers here so there is no confusion? This sentence can be read several different ways.Charlie pays the unit's upkeep each turn, plus pays 2x the upkeep in shmuckers for each unit, multiplied by the level of the unit.
A Level 1 Zed Archer is 2 UP, so 10 Upkeep. Charlie pays the 10 upkeep, plus the side gets 20 shmuckers / turn.
A Level 1 Archer is 4 UP, so 20 Upkeep. Charlie pays the 20 upkeep, plus the side gets 40 shmuckers / turn.
A Level 2 Archer is 4 UP, so 40 Upkeep. Charlie pays the 40 upkeep, plus the side gets 80 shmuckers / turn.
Bill is a level 4 Croakamancer, so Tenebris and Charlie negotiate on what Bill's rates are on a per-incident basis, and Tenebris most likely gets some details about the scenario before they risk such a valuable unit.
Not yet.Exate wrote:I can't find rules for unit upkeep in the new rule thread, although I know I've read it somewhere before. Have those been added yet?
That's correct. Green is primarily forest.Exate wrote:Are the colors on that map meant to denote terrain- that is, the green is plains/forest/etc. while the grey/brown is mountains?