Sort of. Note that, because of the Battlespace, units are always aware that an 'encounter' will occur that turn. Units in a city will be aware that *something* is coming, so they will always be on high alert when your units enter the city.Nnelg wrote:Fair enough. So then, it will be possible to take the enemy by surprise? What would we need to do in order to accomplish this? (Since we have no idea how far out from the walls the enemy can even see...)
If they have no advanced information about an army at all, they'll at least have a unit or two watching in each direction. The moment something unusual occurs, the entire side becomes aware of it.
Based on the plan of attack your side commits to, you may or may not be able to get past the walls without serious resistance. That can be adjudicated without a map. Once the bulk of the forces on both sides collide, we switch to map mode.
Having never played Total War, I'll have to take your word for it, but that changes nothing. For reference, the game I usually envision when thinking about an Erf-like setting is Age of Wonders: Shadow Magic.Nnelg wrote:Actually, I'm not planning on doing anything that wouldn't be possible in a game similar to one from the Total War series.
Typical scroll costs are 1000 shumckers / level required to make the scroll, with more rare & useful scrolls costing more. Tri-caster scrolls are negotiated prices, and are exceedingly rare. Players will not be able to create scrolls themselves, ever. (The reason for this is because I do not wish casters to blur into each other, and if players could make scrolls, healers would stock up on shockamancy and croakmancers would have healing standing by, etc.)Nnelg wrote:Ok then. What's the price of one of those? (My idea is to sneak someone in close to an unguarded wall segment, to create a small breach which would give our side an advantage. I guess we could just sneak in Coil himself, but I'd prefer using a more expendable unit.)




