Sweeping Dwagon

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Re: Sweeping Dwagon

Postby Werebiscuit » Wed Jun 12, 2013 4:07 am

" Craven, Shack'll finish it ! You go help the Count ! SHAAACKKk..... "

Adreena will again load and fire at Aculeata '3'
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Re: Sweeping Dwagon

Postby Swodaems » Wed Jun 12, 2013 10:11 am

Craven looks briefly at the space directly behind 2 and SW of 3. Then he looks at Sing and 3. A decision is made.

Craven moves to where Tooth'ry and Raveesh are and proceeds to attack 2 with sword and shield.
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Re: Sweeping Dwagon

Postby MarbitChow » Wed Jun 12, 2013 10:49 am

Third time's a charm... Fire Bolt!
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Re: Sweeping Dwagon

Postby ETheBoyce » Wed Jun 12, 2013 11:24 am

Doctor Love Shack flails wildly at the indicated Aculeata with his mace shouting "This is a terrible idea!"
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Re: Sweeping Dwagon

Postby Lipkin » Wed Jun 12, 2013 5:26 pm

Thoothry will once again attempt to daze 2.
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Re: Sweeping Dwagon

Postby LTDave » Sat Jun 15, 2013 9:12 am

Wildthwing swings the head back up at one [ 12 ] Miss!
Adreena will again load and fire at Aculeata '3' [ 18 ] Miss!
Craven moves to where Tooth'ry and Raveesh are and proceeds to attack 2 with sword and shield. [ 2 ] Hit!
"2" makes a toughness check… [ 5 ] Fail! "2" is wounded
Sing: Third time's a charm... Fire Bolt! [ 14 ] Fail to cast! - Sing is no longer invisible
Doctor Love Shack flails wildly at the indicated Aculeata with his mace shouting "This is a terrible idea!" [ 14 ] Auto-hit! "4" is cwoaked.
Thoothry will once again attempt to daze 2. [ 16 ] Fail to cast! Toothry is no longer Terrifying
"1" attacks Wildthwing… [ 11 ] Miss!
"2" attacks Craven! [ 1 ] Hit!
Craven makes a toughness check… [ 18 ] Fail! Craven is wounded - his stats are halved… one more hit and Craven will be KO'd…
"3" attacks Wildthwing… [ 16 ] Miss!


"4" is cwoaked
"2" is wounded
Craven is wounded

Image
{image error - R and L should be swapped around}
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Re: Sweeping Dwagon

Postby WhirdCheese » Sat Jun 15, 2013 9:43 am

Wildthwing tackles 1. Maybe he'll hit something.
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Re: Sweeping Dwagon

Postby Swodaems » Sat Jun 15, 2013 12:26 pm

Craven screams like a little girl and double attacks 2.
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Re: Sweeping Dwagon

Postby Werebiscuit » Sat Jun 15, 2013 2:17 pm

Adreena screams like a big girl "HEEAALER !SHAAack ! Get over here ! Craven needs you"

She will load and fire at aculeata 3 once again
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Re: Sweeping Dwagon

Postby ETheBoyce » Sat Jun 15, 2013 2:43 pm

"Do I have to win this battle by myself!?" Doctor Love Shack is, however, relieved to do what he's skilled at and runs over to Craven and uses his healing touch
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Re: Sweeping Dwagon

Postby MarbitChow » Sat Jun 15, 2013 3:27 pm

Fire Bolt @ 3
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Re: Sweeping Dwagon

Postby LTDave » Sun Jun 16, 2013 6:28 am

Wildthwing tackles 1. Maybe he'll hit something. [ 18 ] Wildthwing leaps at "1" and tries to grab at it - but misses badly and bounces off the wall and lands on his butt.
Craven screams like a little girl and double attacks 2. [ 14 ] Miss!
[ 15 ] Miss!
Adreena: She will load and fire at aculeata 3 once again [ 3 ] Hit! The bolt sticks deep into the creature, which howls in pain…
"3" makes a toughness check… [ 8 ] Fail! "3" is wounded
Doctor Love Shack is, however, relieved to do what he's skilled at and runs over to Craven and uses his healing touch [ 4 ] Auto success - Craven is healed
Sing Fire Bolt @ 3 [ 15 ] Fail to cast!
Toothry defaults to hitting "2" [ 13 ] Miss!
"1" attacks Wildthwing [ 14 ] Miss!
"2" attacks Craven [ 14 ] Miss!
"3" attacks Wildthwing [ 12 ] Miss!


"4" is cwoaked
"2" is wounded
"3" is wounded


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Re: Sweeping Dwagon

Postby Swodaems » Sun Jun 16, 2013 9:29 am

Yay, the first time someone else has done damage against a conscious opponent.

After a quickly muttered "thanks," Craven double attacks 2 again.
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Re: Sweeping Dwagon

Postby MarbitChow » Sun Jun 16, 2013 10:30 am

Fire Bolt @ 3 again!
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Re: Sweeping Dwagon

Postby Lipkin » Sun Jun 16, 2013 12:33 pm

Casting kinda seems like it sucks. Having to pass two checks, one to cast, and one to hit is a huge disadvantage, and we can't even do well when we switch to melee.

That being said, Toothry will recast Terrify.
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Re: Sweeping Dwagon

Postby WhirdCheese » Sun Jun 16, 2013 1:13 pm

Wildthwing grabs at one from the ground.
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Re: Sweeping Dwagon

Postby Werebiscuit » Sun Jun 16, 2013 2:58 pm

" Well done Shack! Craven, kill that bug ! "

Adreena loads and fires at Aculeata 3 again.
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Re: Sweeping Dwagon

Postby LTDave » Mon Jun 17, 2013 7:08 am

Craven double attacks "2" [ 15 ] Miss!
[ 16 ] Miss!
Sing Firebolts "3" [ 12 ] Fails to cast!

Toothry casts Terrify [ 11 ] Fails to cast!
Wildthwing grabs at "1" [ 1 ] Success! Wildthwing grabs Auleata "1" and smashes it against the floor…
"1" takes a toughness test… [ 15 ] Fail! "1" is wounded
Adreena loads and fires at Aculeata 3 again. [ 1 ] Hit!
"3" takes a toughness test… [ 3 ] Fail! "3" is KO'd

"1" and "3" flee from the chamber… disappearing back the way the stack entered…



Raveesh is amazed and delighted the stack is triumphant. "Well done! Well done! Let us keep on going!"
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Re: Sweeping Dwagon

Postby LTDave » Mon Jun 17, 2013 7:11 am

The Stack have learnt some things from this little combat:

+Rules of Play+
When things get interesting the game is played in Turns of about ten seconds in length.
Each turn follows the sequence below:
1. Movement
Adventurers can choose to move before or after their enemies. Note that squares are 5’ across.
They can move up to 3 + Speed in squares, -1 if in Medium Armour, -2 if in Heavy/Very Heavy.
You cannot move through a solid object over waist high or another figure (unless they let you).
You can climb over or up an object but this is at half speed. Swimming & Stealthy movement is also at half speed.
2. Use Magic
A Wizard can cast one spell from his Spellbook in a turn. The same spells can be cast repeatedly but require a successful Knowledge check. An enemy will resist a spell cast upon him so deduct the enemy’s INT from the Wizard’s Knowledge skill.
To cast a spell on an enemy you must be able to see him.
A Priest can use Holy Light or Healing once in a turn, but not both.
3. Bloody Combat
Adventurers & monsters can attack once each in a turn. The Adventurers always attack first.
You can only engage another figure in close combat in a square next to your own (including diagonally).
You can shoot at any figure that is in line of sight & range, even if they are fighting.
The attacker makes a Fighting or Shooting skill check minus their opponent’s DEX.
If there is more than one attacker attacking a single opponent in close combat each one gets +1 to their Skill Level. Thieves get +2 in this situation.
The difference between what the attacker needs & what he scores is the damage. For example a Adventurer needs an 8 or less and then rolls a 2, he causes six points of damage to his opponent.
If his weapon is Two-handed, a Crossbow or a Hunting Spear he gets +1 to damage.
Armour stops the first few points of damage:
Light Armour stops 1 point, Medium 2, Heavy 3, Very Heavy 4.
A light shield stops 1 extra point on top of armour or a heavy shield stops 2 extra points.
If his armour doesn’t stop all the damage the defender must make a Toughness Skill Check. He deducts the remaining damage from his Skill level.
If he fails he becomes Wounded.
A Wounded figure has all his skill levels reduced by 3 points (including Toughness).
If wounded a second time he is knocked out.
A KO’d figure can be easily killed or captured.
4. Use other Skills
Anything not listed above can now be done.
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Re: Sweeping Dwagon

Postby Werebiscuit » Mon Jun 17, 2013 7:30 am

OOC Adreena & Werebiscuit have also learned that the stack badly needs another fighter. :lol: /OOC
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