0beron wrote:I understand that, I just think that it's a needless restraint. If someone wants to burn energy moving far away, go ahead and let them. If you want to set plains apart as easier to move through, then reduce the energy cost for plains.
I think I might change that, not sure yet.
Ruling in general, in order to move 2 hexes, 2 of the three hexes you will occupy during the turn must be plains (so if you start in a plains, enter another plains, and head into another hex you are good, same if you start in a plains, head to a different hex, then head to a plaisn)