Craftworld (Play Thread)

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Craftworld (Play Thread)

Postby tigerusthegreat » Fri Oct 25, 2013 9:42 pm

Turn 1:
Hex Map:
Spoiler: show
Image
(Note: the center hex is F3, the displaced columns count downards, so the rows across the top are all 1 and row 6 is missing half its hexes atm.)
Center green is plains, darker green is forest, brown is hills, and gray is mountians.
Moving takes 1 action/energy. You can travel 2 hexes if one is a plains, otherwise you can only travel one hex per turn. Each hex moved costs 1 action/energy


0beron
Spoiler: show
Stats: H: 2 (20 hits) A: 1 E: 3

Inventory: None

Skills: None

Blueprints:
Longsword lvl 1
Traits: Attack, Damage, Durability
Components:
Hilt: 6 Metal or Wood
Core: 8 Metal, Wood or Stone
Edge: 6 Metal or Stone


BrimStone
Spoiler: show
Stats: H: 2 (20 hits) A: 1 E: 3

Inventory: None

Skills: None

Blueprints:
Breastplate lvl 1
Traits: Defense, Damage Reduction, Durability
Components:
Straps: 6 Leather
Defensive Structure: 8 Metal or Leather
Padding and Support: 6 Metal or Leather

HerbieRai
Spoiler: show
Stats: H: 2 (20 hits) A: 2 E: 2

Inventory: None

Skills: None

Blueprints:
Longbow lvl 1
Traits: Attack, Damage, Durability
Components:
Bow Body: 10 Wood
String: 4 plant or animal fibers
Reinforcement: 6 wood plant fibers or animal fibers



Lord of Monies

Spoiler: show
Stats: H: 1 (10 hits) A: 1 E: 4

Inventory: None

Skills: None

Blueprints:
Shield lvl 1
Traits: Defense, Damage Reduction, Durability
Components:
Straps: 4 Leather
Inner Structure: 8 Metal or Wood
Outer Structure: 6 Metal or Wood


GWvsJohn
Spoiler: show
Stats: H: 2 (20 hits) A: 2 E: 2

Inventory: None

Skills: None

Blueprints:
Greaves

Traits: Defense, Damage Reduction, Durability
Components:
Straps: 6 Leather
Defensive Structure: 8 Metal or Leather
Padding and Support: 6 Metal or Leather



I know I don't have everyone's name right, working on that and another surprise I hope everyone will like.

Currently the rules are 2-3 days between turns, or when everyone has their turn submitted and I have time to update.
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Re: Craftworld (Play Thread)

Postby tigerusthegreat » Fri Oct 25, 2013 10:05 pm

Turn 2:
Hex Map:
Spoiler: show
Image
(Note: the center hex is F3, the displaced columns count downards, so the rows across the top are all 1 and row 6 is missing half its hexes atm.)
Center green is plains, darker green is forest, brown is hills, and gray is mountians.
Moving takes 1 action/energy. You can travel 2 hexes if one is a plains, otherwise you can only travel one hex per turn. Each hex moved costs 1 action/energy


Animals:
D2 and D3 have 3 deer and 1 wolf each
E3 and E4 have 2 deer each
D5 has no large animals, but several smaller animals are present (rabbits, foxes, etc. Smaller animals give less resources)
G3 has 2 mountain goats
G4 has 1 mountain goat and 1 mountain lion each
H2 and H3 have 3 mountain goats
F1, F2 and G2 have 2 sheep each
F3 has no animals
E2 has 1 pig
F4 has 2 pigs
E5 has no animals


0beron Location: E3
Spoiler: show
Stats: H: 2 (20 hits) A: 1 E: 3
You are unharmed, leaving the hex, and chop some wood.


Inventory: 9 Wood (+2 attack, +2 defense, +1 damage, +8 durability, +1 damage reduction)
4 plant fibers (+1 attack, +1 damage, +4 durability)
2 acorns (+2 health)

Skills: Woodcutting (lvl 2)

Blueprints:
Longsword lvl 1
Traits: Attack, Damage, Durability
Components:
Hilt: 6 Metal or Wood
Core: 8 Metal, Wood or Stone
Edge: 6 Metal or Stone


Rogarth (BrimStone) Location: F2
Spoiler: show
Stats: H: 2 (20 hits) A: 1 E: 3

You move, mine, and attack a sheep.

Inventory: 4 wool (+2 defense, +4 damage reduction, +2 durability)
4 sheep sinews (+2 attack, +4 durability)
1 sheep bone (+1 attack, +1 defense, +5 durability)
2 sheep leather (+2 defense, +8 durability, +2 damage reduction)
6 Stone (+2 attack, +2 defense, +2 damage, +2 damage reduction, +20 durability)
2 Obsidian (+4 attack, +1 defense, +4 damage, +1 damage reduction, +10 durability)

Skills: Mining (lvl 2)
unarmed attack (lvl 1)
butchery (lvl 1)

Blueprints:
Breastplate lvl 1
Traits: Defense, Damage Reduction, Durability
Components:
Straps: 6 Leather
Defensive Structure: 8 Metal or Leather
Padding and Support: 6 Metal or Leather


Haggon (HerbieRai) Location: E3
Spoiler: show
Stats: H: 2 (20 hits) A: 2 E: 2

You chop some wood.

Inventory: 12 Wood (+2 attack, +2 defense, +1 damage, +8 durability, +1 damage reduction)
6 plant fibers (+1 attack, +1 damage, +4 durability)
3 acorns (+2 health)

Skills: Woodcutting (lvl 2)

Blueprints:
Longbow lvl 1
Traits: Attack, Damage, Durability
Components:
Bow Body: 10 Wood
String: 4 plant or animal fibers
Reinforcement: 6 wood plant fibers or animal fibers



Buck (Lord of Monies) Location: E4
Spoiler: show
Stats: H: 1 (10 hits) A: 1 E: 4

Inventory: 2 Pig Bones (+1 attack, +1 defense, +10 durability)
2 Pig Sinews (+2 attack, +4 durability)
3 Pork (+5 health)
3 Pig Leather (+3 defense, +10 durability, +1 damage reduction)
10 Wood (+2 attack, +2 defense, +1 damage, +8 durability, +1 damage reduction)
5 plant fibers (+1 attack, +1 damage, +4 durability)
3 acorns (+2 health)

Skills: Unarmed fighting (lvl 1)
Butchery (lvl 1)
Woodcutting (lvl 2)

Blueprints:
Shield lvl 1
Traits: Defense, Damage Reduction, Durability
Components:
Straps: 4 Leather
Inner Structure: 8 Metal or Wood
Outer Structure: 6 Metal or Wood


Zhatan(GWvsJohn) Location: G3
Spoiler: show
Stats: H: 2 (20 hits) A: 2 E: 2

You kill 2 pigs, gathering what materials you can from them, and proceed to the mountains.

Inventory: 2 Pig Bones (+1 attack, +1 defense, +10 durability)
4 Pig Sinews (+2 attack, +4 durability)
3 Pork (+5 health)
6 Pig Leather (+3 defense, +10 durability, +1 damage reduction)

Skills:
Butchery (lvl 1)
Unarmed Fighting (lvl 2)


Blueprints:
Greaves

Traits: Defense, Damage Reduction, Durability
Components:
Straps: 6 Leather
Defensive Structure: 8 Metal or Leather
Padding and Support: 6 Metal or Leather



I know I don't have everyone's name right, working on that and another surprise I hope everyone will like.

Currently the rules are 2-3 days between turns, or when everyone has their turn submitted and I have time to update.

(Edited to add last of turn 1's info)
Last edited by tigerusthegreat on Wed Oct 30, 2013 2:53 pm, edited 1 time in total.
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Re: Craftworld (Play Thread)

Postby GWvsJohn » Sat Oct 26, 2013 9:25 pm

Turn 2

Zhatan runs his calloused hands over the stone of the mountain hex and he knew he was home. He stacked his pig parts neatly beside the mountain and began to dig, expending 2 energy mining, looking for metal in particular.
I know how it works. And I'm not that confident.
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Re: Craftworld (Play Thread)

Postby BrimStone » Sun Oct 27, 2013 10:47 am

We started in F3, I think I should be in F2 given I could only move 1 hex.

I assume I can carry my stuff when I move again.

I am going to move to G2, mine twice(looking for metal), and attack the sheep with my attack.
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Re: Craftworld (Play Thread)

Postby 0beron » Sun Oct 27, 2013 12:20 pm

Aren't we required to wait for Herbie before going into turn 2...?
"I'm afraid I don't understand. And also afraid that I do."
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.
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Re: Craftworld (Play Thread)

Postby tigerusthegreat » Sun Oct 27, 2013 1:38 pm

0beron wrote:Aren't we required to wait for Herbie before going into turn 2...?


He's posted in the other game, I'll PM him to see if he intends to play in this one or not, but go ahead and post turn 2 actions, I can catch him up once I know what is going on.

Brimstone: yes it is a typo, should have been F2.
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Re: Craftworld (Play Thread)

Postby 0beron » Sun Oct 27, 2013 1:48 pm

I will attempt to invent a Quarterstaff, using as much of my wood as necessary.
  • If I am successful and have sufficient wood to make one, I will do so. Then equip it and use 1 Attack to kill a deer. I will then use remaining 2 Actions to chop more wood.
  • If I am not successful or have insufficient remaining wood, I will harvest more wood with all Actions, saving my single Attack for self-defense.
"I'm afraid I don't understand. And also afraid that I do."
GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
There's gotta be a good joke in here somewhere.
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Re: Craftworld (Play Thread)

Postby HerbieRai » Mon Oct 28, 2013 9:10 am

Haggon will use his first turn moving to E3, then harvest wood for turn 1

turn 2 he will ATTACK A DEER! I WILL HAVE ITS SKIN!!! If I have another action turn 2 I'll harvest the deer's body to try and get some animal fibers.

Spoiler: show
Sorry about the delay, I had a bit of a long weekend.
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Re: Craftworld (Play Thread)

Postby Lord of Monies » Mon Oct 28, 2013 11:38 am

Buck will use his 2 remaining energy for turn 1 to cut down some wood. Turn 2 he'll want to see what seems to be in the surrounding hexes before moving on.
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Re: Craftworld (Play Thread)

Postby tigerusthegreat » Wed Oct 30, 2013 3:16 pm

Turn 3:
Hex Map:
Spoiler: show
Image
(Note: the center hex is F3, the displaced columns count downards, so the rows across the top are all 1 and row 6 is missing half its hexes atm.)
Center green is plains, darker green is forest, brown is hills, and gray is mountians.
Moving takes 1 action/energy. You can travel 2 hexes if one is a plains, otherwise you can only travel one hex per turn. Each hex moved costs 1 action/energy


Animals:
D2 and D3 have 4 deer and 2 wolves each
E3 and E4 have 3 deer each
D5 has no large animals, but several smaller animals are present (rabbits, foxes, etc. Smaller animals give less resources)
G3 has 1 mountain goats
G4 has 2 mountain goat and 1 mountain lion each
H2 and H3 have 1 mountain goats each
F1, F2 and G2 have 3 sheep each
F3 has no animals
E2 has 2 pig
F4 has 3 pigs
E5 has no animals
G1 has 2 sheep
H2 has 2 mountain lions

0beron Location: E3
Spoiler: show
Stats: H: 2 (20 hits) A: 1 E: 3
You attempt to make a quarterstaff, using 9 wood that you have. You think another 9 wood will do the trick (for 18 total. DM Note: 18a 9d 72dur).


Inventory: 12 Wood (+2 attack, +2 defense, +1 damage, +8 durability, +1 damage reduction)
9 plant fibers (+1 attack, +1 damage, +4 durability)
5 acorns (+2 health)
1 pinecone (+1 health)

Skills: Woodcutting (lvl 4)

Blueprints:
Longsword lvl 1
Traits: Attack, Damage, Durability
Components:
Hilt: 6 Metal or Wood
Core: 8 Metal, Wood or Stone
Edge: 6 Metal or Stone


Rogarth (BrimStone) Location: G2
Spoiler: show
Stats: H: 2 (20 hits) A: 1 E: 3

You move further into the hills, continue mining, and kill a sheep.

Inventory: 6 wool (+2 defense, +4 damage reduction, +2 durability)
7 sheep sinews (+2 attack, +4 durability)
3 sheep bone (+1 attack, +1 defense, +5 durability)
4 sheep leather (+2 defense, +8 durability, +2 damage reduction)
10 Stone (+2 attack, +2 defense, +2 damage, +2 damage reduction, +20 durability)
2 Obsidian (+4 attack, +1 defense, +4 damage, +1 damage reduction, +10 durability)
6 Copper Ore (+3 attack, +3 defense, +3 damage, +3 damage reduction +15 durability)
Skills: Mining (lvl 4)
unarmed attack (lvl 2)
butchery (lvl 2)

Blueprints:
Breastplate lvl 1
Traits: Defense, Damage Reduction, Durability
Components:
Straps: 6 Leather
Defensive Structure: 8 Metal or Leather
Padding and Support: 6 Metal or Leather


Haggon (HerbieRai) Location: E3
Spoiler: show
Stats: H: 2 (20 hits) A: 2 E: 2

You attack and kill a deer, and chop some wood (you had an extra action, as attacks/butchering is one thing).

Inventory: 17 Wood (+2 attack, +2 defense, +1 damage, +8 durability, +1 damage reduction)
8 plant fibers (+1 attack, +1 damage, +4 durability)
4 acorns (+2 health)
3 Deer Bones (+1 attack, +1 defense, +10 durability)
3 Deer Sinews (+3 attack, +6 durability)
3 Venison (+4 health)
3 Deer Leather (+2 defense, +8 durability, +1 damage reduction)

Skills: Woodcutting (lvl 3)
Unarmed Attack (lvl 1)
Butchery (lvl 1)

Blueprints:
Longbow lvl 1
Traits: Attack, Damage, Durability
Components:
Bow Body: 10 Wood
String: 4 plant or animal fibers
Reinforcement: 6 wood plant fibers or animal fibers



Buck (Lord of Monies) Location: F4
Spoiler: show
Stats: H: 1 (10 hits) A: 1 E: 4

You move down to F4, and kill the three little pigs there, harvesting a lot of pig products.

Inventory: 9 Pig Bones (+1 attack, +1 defense, +10 durability)
11 Pig Sinews (+2 attack, +4 durability)
13 Pork (+5 health)
13 Pig Leather (+3 defense, +10 durability, +1 damage reduction)
10 Wood (+2 attack, +2 defense, +1 damage, +8 durability, +1 damage reduction)
5 plant fibers (+1 attack, +1 damage, +4 durability)
3 acorns (+2 health)

Skills: Unarmed fighting (lvl 4)
Butchery (lvl 4)
Woodcutting (lvl 2)

Blueprints:
Shield lvl 1
Traits: Defense, Damage Reduction, Durability
Components:
Straps: 4 Leather or plant fibers
Inner Structure: 8 Metal or Wood
Outer Structure: 6 Metal or Wood


Zhatan(GWvsJohn) Location: G3
Spoiler: show
Stats: H: 2 (20 hits) A: 2 E: 2

You begin to dig, gathering a growing collection of stone, and finally some copper ores.

Inventory: 2 Pig Bones (+1 attack, +1 defense, +10 durability)
4 Pig Sinews (+2 attack, +4 durability)
3 Pork (+5 health)
6 Pig Leather (+3 defense, +10 durability, +1 damage reduction)
4 Copper Ore (+3 attack, +3 defense, +3 damage, +3 damage reduction +15 durability)
9 Stone (+2 attack, +2 defense, +2 damage, +2 damage reduction, +20 durability)
3 Obsidian (+4 attack, +1 defense, +4 damage, +1 damage reduction, +10 durability)

Skills:
Butchery (lvl 1)
Unarmed Fighting (lvl 2)
Mining (lvl 2)


Blueprints:
Greaves

Traits: Defense, Damage Reduction, Durability
Components:
Straps: 6 Leather
Defensive Structure: 8 Metal or Leather
Padding and Support: 6 Metal or Leather


Note about the map: The edges of the hex grid is bordered by an extremely steep ravine. You cannot see the bottom, or any land as you look over it (yes I'm wanting to artificially limit the size of the world).

Lord of Monies still has actions for turn 2. Feel free to post turn 3.
Last edited by tigerusthegreat on Fri Nov 01, 2013 4:04 pm, edited 1 time in total.
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Re: Craftworld (Play Thread)

Postby BrimStone » Wed Oct 30, 2013 4:07 pm

I am going to move north 1 hex to G1, mine twice (looking for metal not sure if I should call that out), and use my 1 attack on a sheep.
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Re: Craftworld (Play Thread)

Postby HerbieRai » Thu Oct 31, 2013 8:24 am

Haggon will make a longbow, then some arrows out of the animal bone

If arrows aren't needed, than I'll use the longbow to hunt more deer.
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Re: Craftworld (Play Thread)

Postby Lord of Monies » Thu Oct 31, 2013 9:11 am

For my turn 2 I'll head down to F4 and take out the 3 pigs there.

Turn 3 I'll head up to G3, attempt to take out the mountain goat, then mine for ore the rest of the turn.
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Re: Craftworld (Play Thread)

Postby 0beron » Thu Oct 31, 2013 9:57 am

I will finish my Quarterstaff then use it to Attack a deer. I will use all remaining actions to chop wood, and then use as much Wood and Plant Fiber as needed to try and invent a Pickaxe.
(Not sure if completing a Blueprint requires and Action like it would to make the item normally)
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GJC wrote:Two guys with basically the same name in a discussion about a character getting cloned.
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Re: Craftworld (Play Thread)

Postby GWvsJohn » Thu Oct 31, 2013 8:59 pm

Zhatan will attempt to harvest the goat in G3 (and possibly come into contact with Buck)

Pending the results of that, he'll mine twice.
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Re: Craftworld (Play Thread)

Postby tigerusthegreat » Thu Oct 31, 2013 11:19 pm

Buck manages to reach the goat first, and is in the process of killing it when Zhatan arrives on the scene (for things like this, I roll dice/flip a coin).
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Re: Craftworld (Play Thread)

Postby GWvsJohn » Fri Nov 01, 2013 5:50 am

Zhatan stomps into view, catching Buck in the act if butchering a goat. "Hail traveler. We seem to have a problem. You have come into my lands uninvited and poached my goat. How do you intend to rectify this?"
I know how it works. And I'm not that confident.
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Re: Craftworld (Play Thread)

Postby tigerusthegreat » Fri Nov 01, 2013 4:05 pm

Waiting on a decision by Zhatan/Buck on if they are going to fight it out or not. Then updating.

Updated the previous turn to fix a couple errors (typographical, no stat changes) and update Lord of Monies' turns.
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Re: Craftworld (Play Thread)

Postby Lord of Monies » Fri Nov 01, 2013 4:35 pm

I didn't want to clog the topic with a conversation so that's happening over PM. When it concludes I'll make a post here again.
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Re: Craftworld (Play Thread)

Postby GWvsJohn » Fri Nov 01, 2013 9:50 pm

Zhatan and Buck have come to an agreement.

Buck will keep the goat, give Zhatan 5 wood, give Zhatan his shield blueprint and leave the hex.

Zhatan will give Buck his greaves blueprint and not punch Buck to death :)

Assuming LoM agrees with my understanding of the arrangement, Zhatan will spend his 2 energy mining.
I know how it works. And I'm not that confident.
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