It was supposed to be a easy mission. Long range scouts had found a ruin, and Overlady Martha wanted to find out what was in it.
It was far away, the exploratory force had to take a small ship to get there They had lost one their scout to a well hidden feral Leopard in the jungle. That should have been the first clue that this venture might not have had the Titans favor. A couple of low level stabbers had fallen to mosquito swarms next. Nasty buggers, Easy to kill but sometime if you got damaged by then, something happened, which caused damage to not get healed naturally at the morning of each turn for several turns. Typically this is only dangerous to low 1st or 2nd level units with low hits, who didn't have total hits high enough to survive before natural healomacy eliminated the strange condition after a few turns. The explorers theorized that a healomancer could have easily removed the affliction, but their side didn't have any. They probably would not have been sent either if they did.
The only caster the explorers had with them was a once level 1 Findomancer. A natural choice, given the searching to be done in the ruins. It was a risk, but Overlady martha wanted the caster to possibly level up. She send a decent guard force.
Unfortunately the guard force wasn't enough. The ruins had been guarded by a unknown group of heavies, large ape creatures wielding stone maces that were good at hiding. Now the exploring party lay mostly dead, but at least all the barbarian heavies were dead also. The leader of the expedition was a level 5 warlord. Was. Dead now like so many others. All that was left was the once level 1 warlord (now just leveled to 2), who became the defacto leader when the unthinkable happened.
The Findamancer had received a thinkagram, the capital was under attack it said. Then nothing. By the end of the turn, after the battle with the heavy apes, the lost survivors found themselves as barbarians down to the last man.
It was a motley group.
1 level 2 Warlord (just leveled)
1 level 2 Findamancer. (just leveled)
1 level 2 Knight (just leveled)
2 level 1 Stabbers
1 level 1 Archer
1 level 1 Scout
1 level 1 Troll
Fortunately the surviving warlord had salvaged the fallen commander's purse. They figured their upkeep would last for about 6 turns, then they have to start foraging in this unknown land. A token force had been left with the boat, but without a commander present they probably all disbanded. The boat might still be there though, it was a crafted turnamancy-dollamancy thing. more magic item than unit.
So just an idea for discussion, light RP game, free form rules. Cooperative play so no need for PMing stuff. Minimum of 2 players max of seven for the above roles. (Troll is an NPC for fabrication special) If anyone in interested in co-DMing though that would help a lot, as this may not be a fast running game dependent on my time availability.
Draw up a character, pick a name, describe their appearance, Describe their trip to this new land, describe how the survived the battle at the ruins. elicit their thoughts on what has happen.
Each character has a basic weapon and set of armor or clothing. Describe their livery and pop-culture theme(s), (include a picture if you want) best one gets to be used/selected. This needs to be a heavily player driven sand-box game. I'll just throw things in occasionally to make things interesting.