Godzfirefly wrote:Peter was patting down his raincoat and the pockets of his suit as the Duke was talking. Eventually, as the Warlord came to the end of his priority list, he seemed to find what he was looking for...a small scrap of paper with some scribbled mathamancy written on it. He reads it as the Duke finishes thoughts, then shoves it back into his pocket and responds to Minsmeal's question by saying, "Well, we know noone that came inland from the boat survived except us, since no one could leave this hex for the past two days and we did role call when we arrived. And, the units didn't have leadership when we left, so unless our overlady had shmuckers to spare for promoting a unit from the boat crew to Warlord, they are probably de-popped. I should be able to find out if any of them survived by doing Findamancy for former Columbii units outside of this hex, but I think it'd be a waste of juice since we can barely even get there anyway with the purse we have. I'm no warlord, but wouldn't it be better to look for some side that might be on this side of the water first. Maybe someone we could hire out to so we can pad our purses?"
Peter assesses his situation and some things come to mind. First, he doesn't have very much juice left. He used alot of it during the battle. He can cast perhaps one or maybe two low level findamancy spells (or hobokens) before running dry, then he'll have to wait for dawn.
Findamancy is all about the phrasing, and finding the right phrase to use at that. He pulls out his compass, a focus for very simple findamancy spells, ask where something is, and it points in the direction of where it lies. It does have an odd behavior of spinning wildly sometimes if when something goes wrong, usually via a poorly phrased question, and wont spin at all if there is nothing to be found. Or course direction doesn't say how far, so getting more concrete answers requires higher level spells.
You think to yourself, as for finding other Colombii units, well it is very probably that there are some alive outside thew hex, probably to the north. Overlady Martha is probably alive, even though the capital fell, if she hadn't been we'd all be depopped rather than turned barbarian. We sailed south so naturally surviving units will be located north. The think is, the boat is also located to the north. If you ask where surviving former Colombii units are located, it is going to point north, but how will you distinguish between any that might be on the boat vs. those on the other side of the ocean?
A thorough search of the hex reveals:
16 fruit brutes corpses (1 already butchered by Luglug), [produced 5 provisions of meat (raw/unprepared)]
8 feral monkey corpses (1 provision of meat (raw))
10 provisions worth of unfamiliar fruit (raw/unprepared) recovered from feral monkey corpse inventories. (Note no one in your group has ever encountered beasts with inventories before.)
22 former Columbii unit corpses.
1 formerly allied Ogre Corpse.
1 Standard Horse corpses (former mounts) [harvestable] (Former Captain Custer's former mount)
48 prepared provisions (what remains of what was originally taken with the party)
(The two ogres were the only heavies you had with you.)
You know that many more provisions had been left behind on the boat. (it was a very long trip after all) The boat will have not depopped, because it is actually a magic item construct.
Ended turn in ruin hex:
Currently Off turn:
Next turn (turn did not start at dawn, could have been due to barbariann encounter or the unknown side that would be attacking across the ocean)
Barbarian/Feral turn segment starts at dawn: Are attacked by feral units.
Battle won, gathering survivors and restacked.
Baribarian/Feral turn segment is over.
(Some unknown non-predicitive amount of time passed, capital falls)
Colombii units turn barbarian. Al unled field units depop. All command and led units have move replenished, but they are still "off turn" because barbarian/feral turn segment is already over.
Move can be expend in hex only. (hiding, foraging, camp fortifying etc.)
Expected near future:
Sun is setting night will fall.
Expect start of turn at dawn during barbarian/feral segment.
Note this means everyone is still currently injured from the battle. (Because your turn hasn't started yet)
To halve your upkeep, you still need to prepare & eat provisions.
Other generic info:
Columbii originally had 3 casters, a Chief Caster Autumn Seasons (Turnamancer). Ken Carson (Dollamancer) and most recently a Peter Falk (Findamancer)