Taikei no Yuurei wrote:Safaquel wrote:There are so far only two rules to Erf magic.
1. There are disciplines.
2. Spells are malleable and their power and effect vary depending on caster level and juice expended.
That's it. Largely.
I agree here. Not much for the Erf magic system is set in stone, and any spells you put on a list like that are more or less just suggestions for more spells, which you could have made anyway, so it really isn't a big rules change or anything.
Golems on the other hand is something that needs to become a solid mechanic of some kind before too long. I think some people have means of creating golems, so what they make needs to be set before anyone can properly figure if they need to make golem making units or not, or at least at what point. I know alot of different ideas have been tossed around, and I like your suggestion overall.
On the weirdomancy thing though, I don't quite get the stat bonus from specials thing. What is the point of fire breath if you don't get the +8 to combat? I mean, you can start fires I guess, but I imagine there are way easier ways to do that than the most weirdomancy special in the game. Most specials that give stat bonuses are only useful because they give those stat bonuses, not giving them makes them pointless.
Golems are alive and have all their attributes as long as the caster that provided life/sentience/attribute is alive. This much can be inferred from Book 0. Mindless golems possibly can be alive even if caster is dead, but that cannot be confirmed.
If a golem was made with a caster link, then with the death of the caster a Golem may lose some vital attribute bestowed upon it by the caster, as evidenced in the case of Maxwell and the straw scarecrow golem.
Then again, this largely depends on how exactly the spell was cast and what attributes were affixed to the golem, and how.
Also, the webcomic is a very, very poor source of viable game rules, because everything is mostly up to the players and the gamemaster, and that is because it is a webcomic and it needs to be interesting.
Games aren't quite like that. So just play it without trying to set too many things in stone, eh?