Kaed wrote:I sorta figured there would be a bit more commentary in the thread to work with, but I guess I'll just work on getting the game started o.o;
Have you considered including rewards for writing stories, fanfiction, after action reports, or similar things? It often makes the game more interesting to both players and fans. Multiplayer games of Crusader Kings 2 almost always have AAR rewards. Example from A Game of Crowns II:
We will have AAR rewards, write some prose or fanfiction of 500 words of equivalent effort and you may choose a special "edit" a cookie if you will; this is meant to be a nice temporary bonus as a reward to help raise awareness of our game on the forums so we can more easily find replacement perms and subs.
-= AAR Rewards =-
As per tradition in order to encourage roleplaying and to increase our board presence which helps acquiring much needed subs you are encouraged to write anything of 500 words or of equivalent effort (like a comic). If you do so you may pick one of the following for yourself or for another player.
-150 Gold. [To be revised once 100 gold isn't seen to be as useful]
-45 Prestige. [As above]
-25 Piety. [As above]
-Remove 10 Decadence
-Remove one negative trait,
-increase one stat attribute for anyone of your dynasty that is not your current character, by two.
-Upgrade the education of a character. (Intricate Webweaver to Elusive Shadow, etc)
-Make one character within your court or dynasty pregnant. Father has to be the husband or within your court.
Players can write something once per session (once a week) for a nice bonus. The bonuses are not overpowered, but encourage these writings.
Given the pace of these games I would suggest you can write for an AAR reward once per turn.
- 1000 schmuckers
- one turn production of infantry from any city
- one free level for one unit (no warlords or casters) Capped at level 5
Something on this scale seems like it would be a nice bonus without being to powerful.