This is a game I am running on giantitp forums and thought I'd try a version here as well, if there's interest.
premise: You are an exiled military commander, mad scientist, sociopath, or IRS auditor who has been marooned on a far off research planet. The scientists here are performing genetics research on a seeded population of organisms called batopods. The whole planet is one long-running experiment. Naturally you see the researchers, and their return rocket, as a good opportunity to escape back to civilization. Thus begins your plotting, but you are not alone. Others stranded like yourself have the same goal, and there is only enough space in the rocket for two people.
Socially there are no rules. You can lie cheat and steal if you want, but keep in mind you each are going to be in command of an army of very dangerous creatures.
VICTORY: The only way to win is to be on the rocket when it takes off. There are only two seats, so only two of you (at most) are going to succeed.
ACTIONS: Your character and each batopod get an action every turn. At the start of the game the following actions are available:
Gather resources (gathers resources from a particular source)
Search for Batopods (looks and attempts to capture batopods)
Build a building (builds one building per turn)
Perform Research (requires a basic work area. One action required per research item, provided you have all the items required).
Heal Batopods (can heal multiple batopods. Requires basic medical facility)
Attack (go to an area and attach any batopods there, then return)
Defend (go to an area and defend it. If other batopods are already there, they will attack them, then stay at the location until told differently).
Breed (select two batopods and they breed, creating a new baby batopod)
Examine (Batopod acts normally and you can observe, requires no action from the character)
Gather Resources (Batopod goes to gather resource)
Rest/Nothing (Batopod will sit in its pen doing nothing. It can heal from minor wounds)
Arena Practice (Two batopods spar in the arena, showing what traits they have. Requires an Arena)
Deposit resources for research
Observe a batopod (batopod must use examine action).
Mutagen Pools: These are naturally occurring pools of liquid high in mutagenic properties. Small amounts can be siphoned off without hurting the pool, but it can also be exploited, drawing off large amounts of mutagen, or dumping batopods into the pools to rapidly mutate their genetic code. Mutagen pools will regenerate over time if they are damaged in this way.
Fungiforests: These are quick-growing molds that are very strong. They only grow in a few spots on the island and are used as building materials and a food source. They can be carefully harvested, or outright stripped, but the latter can permanently damage the forest.
Steam Vents: Steam vents provide a large amount of raw energy. Unlike other resources, this is not depleted with use.
Scrap Piles: Scrap piles are large collections of metals left over from experiments and crashes. Slow and careful exploitation will yield best results overall, but quick exploitation will get more resources quickly. Used primarily as a building material.
Combat has two phases, where each batopod acts in turn. Typically, the first phase is ranged and the second phase is melee (later you will be able to train/teach your batopods to try to stay at range or close quickly to melee, but until then, by default they will make one ranged attack, close to melee and make one melee attack).
At the beginning, I compare the number of speed mutations/genes each has, plus one. I then roll a random number generator from 1 to (speed A + speed B), and where it lands determines which goes first. (example: Batopod A has a speed of 2 (1 base + 1 speed mutation), Batopod B has a speed of 1 (1 base, + no mutations). This means A has a 67% chance of going first (2 speed / (2 A's speed + 1 B's speed)) = 2/3 = 67%). The order persists for the combat.
A ranged attack is performed similarly, except instead of comparing speeds we compare 1 + # of ranged attack mutations to 1 + # of ranged defense mutations. Where the role lands determines if it is a hit or miss.
A Melee Attack is performed similarly, except instead of comparing ranged values we compare melee values. Where the role lands determines if it is a hit or miss.
After an attack hits, if the batopod has dodge, then there's a chance that the attack is negated. I'm not going to go into the particulars of this, but the more dodge mutations, the better the chance that he will dodge. Batopods without a single dodge mutation cannot dodge.
A successful attack does 1d(attack stat) damage. Batopods have HP equal to 1 + number of health mutations (HINT: your progenitors have a high number of these mutations). If total damage is higher than their HP, then they die. If total damage is equal to or greater than half their HP, they need a medical facility to recover, otherwise they can recover using the rest action.
The only gene/mutation not mentions so far is fertility, and that increases the brood size of the batopod, meaning the more mutations, the more babies (minimum 1).
Obviously this means that you can have multiple copies of each gene.
Batopods can have one or more copies of the following genes:
At the start of play, you have your character and one progenitor. The progenitor is a batopod with pure examples of two genes. These were stolen from the lab (and are very valuable). You can pick any two genes except health (and they must be two distinct genes).
Last edited by tigerusthegreat
on Sun May 11, 2014 11:54 am, edited 3 times in total.