Deo wrote:LTDave wrote:How about limiting Fodder to A and B units?
The thing is that is what worries me. Going back to what GWvsJohn was similarly talking about a few pages ago. You could design a massive glass cannon at the higher point values and rest assured that that unit could not be touched till the fodder was dead.
For example I quickly put together a G that is 10/76/3/6. If there is no way at all to attack it till all fodder (or if its lucky) in the stack is dead, then I would just make a bunch of high HP and Defense fodder and stick 14 in a stack with two of them. Not counting the fodder units, that is 152 attacks from units that can not be killed till the rest of the stack is dead. I even stuck siege on it for good measure so now the two of them would destroy the defense structure they attack in two phases.
Well, as I understand it, your stack's damage drops as they take hits. The fodder units might die first, but if your stack loses 50% of its total hits, then it loses 50% of its total attack as well, no matter who dies first. Fodder would be good for preserving your high-value units from becoming casualties, but I don't think it'd actually be the meatshield you're expecting here.