Taikei no Yuurei wrote:Should point out that capitals have their own templates. Don't know if you accounted for that.
I had at one point added a capital/regular city switch in there to divide the cities and the capitals, but it would mean that the player would need to make 10 city templates; which became a lot of doing the same thing. I think my initial idea was to have the regular cities be made as templates, and then the capital made as the players play.
When the player starts, they start in a level 1, 2, whatever they specify in setup, capital site. They then customise that city when they start, and then every time they upgrade it.
The reason I had the capital sites be done like that whilst the regular city templates are pre-determined is that Capital sites are a much rarer beast. You'll never come across a capital site that's not attached to a side, and capturing a city leaves the previous customisation intact. Razing or destroying the capital and reclaiming the site would recreate that capital based off of your capital template, but that's the only instance it shows up.
Perpetually locked in a Mathamancy/Turnamancy link.