The new rules are located below, and I'll update the Reference Thread accordingly.
Changes to note:
- General layout is (I hope) easier to read with less needless fluff.
- Command units have been clarified
- Leadership has it's limits now (when taken by Specials)
- Some new specials added, including "Tactical Special", which more accurately represents the ability of the Archons in comic.
- Leveling bonus are now known
- Trapped [Zone] now has a known mechanic.
- Knight pop rate buffed
- Updates to the Magic system:
- Learning other Disciplines
- Magic Items
- A very shaky spell list that is mostly my ideas so far. It will grow quickly in the next few days, but remember to avoid applying this info in-game.