drachefly wrote:Well, if you use them incompetently, an arbitrarily broken artifact is useless. I named a use that would be worthy of it.
Even so, I expect that sides tend not to assign low-level CWLs.
You're still missing the point that I was trying to think of non-violent
ways for the 'Tools to support a side. Having a way to transport a high bonus all over your side sounds good if you're aggressive, or maybe if you've got a really
good bonus and are under constant attack...
Also, level seems to be the other irrelevant criteria Sides seem to use for picking a CWL. Levels are gained through engaging in combat or long personal training (see: Artemis). Throwing yourself into the fight is a good way to demonstrate bravery, but not necessarily the choice of a keen tactical mind. "The fact that you, personally, survived everything you did surely means you're meant to lead!"
... wait, I think I've actually come up with a non-violent use for the shoes. Freezing time.
Turn doesn't end until the side says it does (Epic-level turnamancy aside), but if you have infinite move and no wish to fight, you just never let your turn end. From what we've seen, Erfworlders only need to eat/heal/croak on a turn-by-turn basis, so if you don't end turn, you'll remain the same.Anyone could see the road that they walk on is paved in gold
It's always summer, they'll never get cold
They'll never get hungry, they'll never get old and gray