ftl wrote:Easy to operate of course, in the same sense that a car is easy to operate, you tell it which direction to go and it goes there.
That's not how cars work in Stupidworld, unless you're radically simplifying how they are controlled. Not even an automatic transmission is quite that simple.
ftl wrote:Why would you think the internal workings are simple?
Mostly because the controls are simple. I picture it having a wheel or two and a place to sit, and otherwise you just will
where you want to go and it magically obeys, probably without even having an "on" switch. I wish it were better described in Book 0, but from what little we get, that's what I picture.
YesNinja wrote:Well, I'd argue that most of the Dittomancy we've seen is pretty forthright. It's mostly been just doubling arrows and such. That's fairly straightforward.
It is pretty straightforward, but it still needs something to copy. Compare that to Dirtamancy that just makes stuff
. It's like Joe said: "Git 'r done!" On the surface Dirtamancy seems far more powerful than Dittomancy since Dirtamancy doesn't need to copy things, but I'm sure that's balanced by Dirtamancy being limited to more crude stuff, like buildings and dirt-based structures, while Dittomancy can copy anything
, even units.
YesNinja wrote:The only Moneymancy we've seen has been (I believe) turning gems into schmuckers.
Clevermancy is the only class where it's not clear that any of the disciplines is less subtle than the others. Perhaps there's something special about it that justifies it being an exception to the pattern. It is the only class that is aligned with no elements. But on the other hand we've seen very little about that class so I'm eagerly waiting for us to learn more and properly settle that issue. Until then, I'm just going to suspect that maybe Luckamancy is somehow less subtle than the other disciplines of Clevermancy.
YesNinja wrote:Other than that, Predictamancy doesn't seem particularly subtle. It's telling the future with a 100% degree of accuracy. You see the future, and you know it. That's it. Predictamancers themselves make it complicated by not saying what they see, talking mumbo jumbo, and in general being annoying.
Whatever the reason, it does
get complicated. I can't imagine a version of Findamancy that would be nearly as troublesome.
YesNinja wrote:Signamancy seems to only have had forthright examples so far! If you are a certain way, or behave a certain way, you look a certain way. Erfworld is the epitome of judging a book by its cover. And being right!
That's a very good point. Signamancy is one of those disciplines that I would love to learn more about. What exactly does a Signamancer do? We've seen that any regular nonmagical Erfworlder can look at a person and judge the Signamancy, so I expect that Signamancers do more than that. Perhaps they see the subtle details that the average unit would miss.
ftl wrote:They say exactly what they see the future will be, and then the idiots around them seem to try to avoid it! When the predictamancer has just told them straight out that it will happen!
That amazes me too. I keep waiting for someone to take some Predictamancy and use it properly in this story.