ftl wrote: Tonot wrote: No one in particular wrote:
I have nothing insightful to add re: plot development, character development or greater understanding of he mechanics of Erfworld.BUT
I will say this sounds like some grade-A shipping bait. Can we see some Parson/Maggie fanart soon? Maybe Maggie & Ace fighting over him?
Your saying that made something occur to me. Parson is a human being who is being constrained, by the various "game mechanics" that act on him now, to act like a game character. Some various things like Duty with a capital D, Loyalty, etc, that don't really have coercive force on humans now are part of his "emotional make-up". However!.
He also remains a human being, wouldn't he also be vulnerable in ways other game characters are not?. He wants friendship, feels bad about (what he thinks is) its denial from Maggie, feels like he has lost it from Sizemore. It affects him in ways that "normal" game characters don't get effected in the course of their game play. They might feel things similar, but maybe it would not effect them so much because , after all, they are made to be kind of robotic about their function.
Plus the whole thing about him being a nerd, a male one, a male who has not had a lot of luck with the ladies.
So would this sort of pre-dispose him to being extra vulnerable to attacks through his emotions?. What is its path, Signamancy, Date-a-mancy?. Would it make him easily lead by casters acting along the lines of loyalty spells?. "Be my Friend?". Or, "Hmmm, Lover, be my Special Friend?".
I think no.
I think a big part of the point of Erfworld is that the people ARE real people. Erfworlders want friendship, feel bad about their friends betraying them or drifting apart from them, fall in love and make irrational decisions based on love, and so on and so forth. Jillian went to war for love of Ansom. In Book 1, Parson riled up Ansom into making bad decisions by pushing his emotional buttons about Royalty and so on. They're not game pieces, even though the rules treat them as such.
If I'm not mistaken, all the people/human/inhuman discussion started with these posts. I'm not very sure about how to define each of those terms to see where to place each part of the discussion, but from the "trigger" of the discussion I read something in the line of:
"Since Parson is in many ways different to Erfworlders, will he be subject to having some of his emotional buttons pushed to do things he wouldn't normally do?"
And to that I think that yes, he might have different buttons than Erfoworlders, but I don't think those differences are as big as some imply.
He already showed some of this when going to Spacerock to lead the battle in person. When he got appointed Chief Warlord his "morale and ethic" made him go through the MK to get to Spacerock despite being able to lead the battle safely (and probably win it with less casualties) from GK.
So to those "different buttons" Parson has (see also the things about sexuality and the archons), I say yes, they can be pushed and they can make Parson act in a different way his reason would normally advice.
Still, I don't think he is so different to Erfworlders in that regard. Stanley is also bugged for having to be kept safe at GK instead of being in the front lines leading the battles. Not for moral/ethic reasons, but he would also love to be riding his dwagons and conquering Erfworld himself instead of having to see Wanda and her decrypted do so from the safety of GK (that might not be so safe anymore
A decrypted Stantely just came to my mind). If Parson was Overlord and his whole side could be terminated just by ending his life, I believe he would also act like Stanley in having to command everything from a safe place.
We've already seen many Erfoworlders having the "love button" pushed to do things despite common reason and the "pride/royalty" button that Ansom had. We've just been told that Maggie's button might be "destroying Charlie"
So Parson has his own personal buttons (in some ways different from the rest, specially with regards to moral/ethics), but they can be pushed in the same way Erfworlders buttons can be pushed (will be interesting to find out what are Charlie's buttons besides from taking Parson out of the equation).
Now from what I read in the last update, I'm surprised no one discussed much in this thread about Loyalty after reading:
"Maggie, how deep in with this guys are you? Where's your real Loyalty? Somehow I doubt it's to the Tool."
"Loyalty is more complex than you know, Lord. That is one of the many secrets we protect." She tilted her head, looking worried. Her voice softened. "That is all they want, Lord Pasron. Someone to protect their secrets. That is why they summoned you."
I find it interesting that the GMTTA are so fixated in "protecting their secrets" as to summon Parson to destroy Charlie. And it kind of mirrors with how fixated is Charlie in protecting his own secrets.
Also, understanding some more about the complexity of how Loyalty works might shed some light in all the "free will" discussions.
And the same way people in here speculate about Charlie's secrets, what might be the secrets the GMTTA are trying to protect (probably the G-strings are one of them)?