Lipkin wrote:Like Turnamancy has to do with people changing sides, with game play phases, and with actual rotation?
That one's easy. Those are all about movement, as are the other things that Turnamancy can do, like accelerating production and making self-powered vehicles.
Lipkin wrote:Like Shockamancy has to do with startling or surprise, as well as with actual jolts or electricity?
Shockmancy has always been a bit puzzling for me, but when you put it like that I suppose the lightning that Shockmancy shoots might be just the appearance of the magic as it flies through the air. Assuming that, it makes a lot of sense since Naughtymancy is the magic of Motion and Matter, or in other words, the magic of nerves and muscles, the matter that makes people's bodies move, nicely fitting with paralysis attacks, shocks, as well as uncroaking the dead.
Lipkin wrote:Flower Power has to do with both botany, as well as peace?
Hippiemancy is the magic of Life and Matter, or in other words the chemicals that give rise to life, both causing plants to grow and giving people their emotions, including aggression. Drugs and poisons also seem to be a natural fit with that.