Sir Shadow wrote:Also, she doesn't have to have even a perfect understanding of the rules and tactics, not all warlords are equal.
That's fair, but Rob wouldn't be equipped to decide what Jillian knows about the rules unless he knows the rules himself and can make an informed decision about that. Just blindly assuming that Jillian wouldn't think of a rule that hasn't been invented yet would be a strangely risky plan for Rob to go with.
Sir Shadow wrote:Do you think that Rob was thinking about the rules for Fires and Infernos and how a dirtamancer can stop it (also, putting dirt on a fire deprives it of oxygen and puts it out, if the -mancy wasn't dirtamancy it probably wouldn't affect fires at all) when he was first creating Book 1?
He probably planned the story for Book 1 and devised the rules of Erfworld at the same time, before he published the first page, followed by a process of fine-tuning as the pages were coming out. He probably considered himself to have a good grasp of all the rules before he took the risk of publishing page 1 of Book 1, and since so many units burned to death in that book I expect he gave fire at least a little thought. Once the pages are exposed to the audience it's so much harder to change the rules.
Sir Shadow wrote:You're basically speculating on the basis of where Turnamancy's power comes from.
It's not speculation to point out that every use for Turnamancy that we've seen has been about movement. It's not speculation to point out that Turnamancy has Motion as its only element. None of this is guessing about the origins of Turnamancy's power; it's just about the facts that we've seen and the results of Turnamancy in action. I'm only speculating about Turnamancy when I try to extrapolate that trend to other things that Turnamancy might be able to do, like Janis's Time Out spell.
Sir Shadow wrote:While you might think that Turnamancy is based on movement and acceleration, I believe (with more evidence in my opinion) that it is based on applications of the word "turn".
Why does that have more evidence? You're noticing that every instance of Turnamancy involves the word "turn" (even the paddlewheel barge, I admit), and I'm noticing that every instance of Turnamancy involves movement. On that they seem equal. Then the movement side has the Motion element in its favor, which seems to tip the scales away from the word-based theory. We should also ask if any other disciplines are based on words, because it would seem strange for Turnamancy to be the only one, or even in a minority. If Erfworld magic were based on words, then I'd expect it to be more open about it; I'd expect Parson to be excited to realize that in order to understand magic all he needs to do is think about the names of the disciplines and the various puns he he can make using them.
Sir Shadow wrote:A great deal of what Erfworld is has been shown to be based on word-play.
It has been shown to include word-play; that's not the same thing as being based on word-play.