The War Room stands at the top of the tower of Lore, in a glass room capable of overseeing the entire city and neighbouring hexes. Finally being able to see beyond the walls, reveals the landscape. Lore stands at the edge of an ocean, which extends outwards to the north-east. To the north-west, scrublands stretch outwards. To the west and south-west, mountains, to the south-east, forests. Mists and clouds in the distance betray the name Southern Mires; this is a wet, hot land.
The war room itself is concave, with a map of the surrounding area sitting in the centre depression. The pedestal it stands upon looks weathered, not something that popped with the city. The pedestal is a magic item, and allows the map to be 'scrolled' without additional parchment required. It is hexagonal, like most maps, and conveniently each commander and their emperor can stand around the map, a unit to each edge. The map is simple - lacking the fine details of a side blessed with a Lookamancer or Signamancer. Small blips float above the surface, revealing the position of the Archons, whose natural Eyeamancy is feeding back into the map. The pedestal displays small magical markers that, although not magically tied to the units, can serve in the same function figurines would on a conventional map. It reeks of Foolamancy, Thinkamancy and Signamancy.
The Emperor stands over the map, pointing with a swagger stick at the marker representing Lore.
"Most of our intelligence comes from maps we recovered upon sacking the city. We know the exact location of four cities, and know how to reach the fifth. It will require travel by sea, so until we pop ships we must rely on our fliers." He motions on the map, marking the location of each city.
Perpetually locked in a Mathamancy/Turnamancy link.