Lilwik wrote:It's not speculation to point out that every use for Turnamancy that we've seen has been about movement.
Yes, yes it is speculation to do that. You have to seriously stretch the definition of "movement" to conclude that "switching sides" is movement, or that "forcing someone to end their turn" is movement, or "speeding up production" is movement.
It's not speculation to point out that Turnamancy has Motion as its only element.
I agree. However, it is definitely speculation to try to figure out how the "elements" and "axes" that go into a discipline give you the things that that discipline does.
I think your logic goes the other way - "since Turnamancy has Motion as its only element, THEREFORE everything turnamancy does has to be Movement". And then you stretch the definition of "movement" to make that work.
Which is reasonable speculation. But speculation nevertheless.
Why does that have more evidence? You're noticing that every instance of Turnamancy involves the word "turn" (even the paddlewheel barge, I admit), and I'm noticing that every instance of Turnamancy involves movement. On that they seem equal.
I'd disagree with that. I think it's a *huge* stretch to say that every instance of turnamancy involves movement. I would agree with it as a tentative conclusion - based on the fact that Turnamancy has the motion element, that it may actually be appropriate to stretch the definition of "movement" to include all those things. I wouldn't agree with that as a direct observation.
I don't think that gives me any predictive power at all, because if I stretch the word 'movement' to mean all those things, I could just as easily stretch it to mean anything else really - if you want, anything that Happens can be reinterpreted as movement.
We should also ask if any other disciplines are based on words, because it would seem strange for Turnamancy to be the only one, or even in a minority.
Basically all the ones we've seen are!
Thinkamancy. It has to do with thoughts - telepathy, mind control, that sort of thing.
Dirtamancy. Has to do with dirt - the earth, and related things. Crap is dirt I suppose.
Dittomancy. Dittomancy doubles things, as implied by "ditto".
Croakamancy has to do with controlling the croaked.
Hippiemancy/flower power - has to do with peace and love, man. And flowers.
Predictamancy has to do with predicting the future.
Hat magic does things with hats.
Moneymancy does things with money.
Shockamancy shocks people with lightning.
If Erfworld magic were based on words, then I'd expect it to be more open about it;
It IS open about it!