HandofShadows wrote:If Parson does evet have to attack Faq I'm sure he will do something similar. Or he might just go one step farther and make a large above ground entry /roadway so a conventional army could just walk in.
We don't know if road building is even possible. Ofc, it could be based on the same trick that achieved the vocano. I wonder if Sizemore + Maggie is sufficient for that.
The rules for city capture are here
In GK, the zones split as
- Outer walls
-- included the space between the outer and inner walls
-- leads to court yard garrison sub-zone (must breech inner wall)
-- lead to dungeon garrison sub-zone
-- leads to tower garrison sub-zone
--> flying units can cross between airspace and outer wall zones
--> Tunneling units can cross between tunnels and outer wall zones
Garrison sub-zones (must croak all units in all sub-zone)
It is likely that Faq has no dungeon zone. However, since tunnels are used to get there, they might connect to the dungeon.
Assuming that isn't the case, the an attacker needs to get passed the inner wall and kill all the units in the courtyard and then enter the tower.
Jillians main tactical decision is to break the link between the courtyard and the tower.
The only way to attack the tower is to take control of the airspace zone.
GK is an aerial power too. Once Stanley has his dwagon force built up so that it stronger than it was previously, he should be able to overwhelm Faq again.
Airspace becomes the main battlezone in Faq. Once the attacker gains control of airspace, they will have split the defenders in the courtyard and the tower.
Thus all the defense is focussed on preventing the enemy dominating the airspace. Complete control of airspace is required in order to attack the tower. As long as Jillian has flying units remaining they can cross into airspace to prevent an attack on the tower.
The outer walls are perches for aerial units and the tower has siege units being built. Presumably they will be siege units like ballistas, so they can fire at units in airspace.
The inner wall is purely designed to hold an attacking ground force so they can't just walk into the city. They can then be attacked by the city's aerial units. The design means that an attack must fight Faq on its own terms and forces them to fight in the air where Faq is strong.
The final attack on the tower is also made hard. Ideally, the attacker would have flying units that can fit through the doors. Ironically, Faq is probably most vulnerable to Transvito. Stanley would have to make a "beach head" with the dwagons and then have Knights dismount/jump. However, he can destroy all siege units via dwagon fire.