Fun with portals and corpses.

Speculation, discoveries, complaints, accusations, praise, and all other Erfworld discussion.

Fun with portals and corpses.

Postby Malanthyus » Fri Oct 11, 2013 1:09 am

This may have been brought up before, if so will go back and delete. Anyway, just realized a couple things,

1: Any non living matter can pass through a portal (no word on what this means for golems or other constructs).

2: Any corpse that's deliberately moved will not instantly decay next turn.

So it got me to thinking, couldn't Parson's side open up a purchase market for corpses from extremely poor sides? Transport them through the portal network, decrypt them on the new capital's side, instant defensive army?

What other implications of portals can you come up with?
Malanthyus
 
Posts: 62
Joined: Thu May 14, 2009 2:25 am

Re: Fun with portals and corpses.

Postby Roketter » Fri Oct 11, 2013 7:06 pm

the problem is that the corpses need be near a portal and portals are only placed on capital cities. If a side is getting tons of corpses at its capital every turn chances are the side isn't going to last long enough to learn about Gobwin Knob.
Roketter
 
Posts: 107
Joined: Sun Jun 14, 2009 6:27 pm

Re: Fun with portals and corpses.

Postby drachefly » Sat Oct 12, 2013 10:57 am

Anyone in generally dire straits who did manage to win one battle could have plenty on hand.
User avatar
drachefly
 
Posts: 1592
Joined: Wed Jan 05, 2011 11:36 pm


Return to Everything Else Erfworld

Who is online

Users browsing this forum: No registered users and 1 guest