Orbis RPG is a new fantasy role-playing rules system and setting..
Welcome to the latest incarnation/edition of Orbis Terrarum, a fantasy RPG has been developing for several years. This new edition is looking better than ever so we hope you'll follow us now, and join us later this year when we get to a full release of rules and setting.
We're a fantasy game set in a realistic, living world and ecology. We like to call the genre "gritty heroism" - this is low fantasy, not Tolkein, with a lot in common with classic pulp adventures like those of Conan, Fafhrd and the Grey Mouser, Nift the Lean, and other heroes of sword and sorcery. No elves or dwarves, but vibrant human cultures and history. Science and magic have equal weight - alchemy and scientific method function alongside and compliment the magics of Geomancy, Earthpower and Daemonology.
Although things are generally bloodily realistic, both rules and setting allow for heroism as well as grim practicalities.
We've a relatively realistic system, but PCs are tough enough to justify feats of daring do as well as the usual err, slight scumminess and 'practical' protagonists that previous years play tests have brought out!
Ours is a skill based system, mainly using d100 rolls - although we're not prejudiced against any shape of dice and they all get used somewhere (we have 'em, might as well use em!). Rather than 'levels', player characters have the option to increase both skills and various kinds of combat training (speed, toughness etc). Magic, from fiery runes, daemon-summoning, druidism, alchemy, kirurgery (magical surgery, I guess you could call it) and divination are available to anyone, although we've also made sure that there are viable character options for just about any profession - athlete, linguist, healer, huntsman, rogue or scholar (to name but a few).
There are no elves or dwarves and the like, but for centuries men have called creatures from Beyond the world, from strange spaces and dimensions beyond their own called Pandaemonium, or the Daemon Sea. Some people call them a plague, others servants of the divine: Daemons, spirits, gods...
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