Ferrous wrote:And, assuming that all bats have a move of 22, we can get an idea about how many hexes there are between the chokepoint and Transylvito (4 days travel for the warlords and their bats, 2 days for Jill and her gwiffons - ~80 hexes or so)
DevilDan wrote:Looks like a great starting point! I'm afraid I'd have to go through the whole comic to see if there's anything to correct or add. We'd have to draw a list of "rules," of the relative positions of point x versus point y to do that, I suppose.

[img]insert url here[/img]pSycHOtic chICkeN wrote:The world Parsons entered is divided into spaces called a "hex". The pattern of a normal brick wall would fit the rules just as well as a plane filled with hexagons. Each brick touches 6 other bricks, movement works out the same. We have seen maps made up of hexagons but that may have been the format used by the lookamancer just to keep things simple for parsons and the tool. A "hex" can be close to a hexagon most of the time and still allow for a wide variety of structures.
Consider a ceramic mug filled with Guinness. At the surface were the mug meets the froth the beer forms a 2 dimensional hexagonal lattice. The surface area inside of one bubble would be one "hex". Assume the model is frozen in time, not refluxing. In order to compare to erf-world make the carbon dioxide bubbles rocks. Parsons is confined to the glaze in one hex. The walls of Gobwin Knob are like a scratch in the glaze. Flying creatures can move through the ceramic region. The nice thing about foam is that it conforms to any surface. Some of the "hexes" might contact 5 or 7 other hexes when there is a sharp curve but the vast majority always touch six.
Guinness can be consumed in a flask, a beaker, a vase, a bowl or a wide variety of creative vessels. It tastes about the same and the foam still creates a hex grid at the surface. The terrain in erf-world have various types like mountains, water, lava, forest, but that would be like changing the glaze on the mug. The glaze does not effect the shape of the mug or the shape of the Guinness.
A ceramic mug can also have a ceramic handle. The handle could also be hollow. This is not a hex grid that you would expect to see on a map. But the since everything in erf-world is relative to the observers hex there is no reason that erf-world can not have the shape of frozen Guinness in a hollow handled mug.
Today I thought of one step further. Suppose the mug handle is hollow, but the hollow space is not connected to the inside of the mug. That would mean that non-flying creatures could explore all of the glaze in the hexs inside the mug and never find the inside of the mug handle. However, a gwiffon could fly to the area where the handle attaches and then fly straight "up" and fall into the handle. That could explain the FAQ's ability to remain hidden and would also explain why Jillian did not bother putting walls around FAQ.


moose o death wrote:wow have you guys bitten off alot.

raphfrk wrote:moose o death wrote:wow have you guys bitten off alot.
Another issue is that the whole project depends on there actually being a map, that all the in-comic info is based on.
I wonder if it would be possible to set up something on the wiki.
For example, your map could be background, and then overlays added. I think it is possible to directly position stuff using wiki code.

Ferrous wrote:I'm a little skeptical. It's not clear if erfworld is even round, since so many other things from "real life" don't apply. Parson is in the middle of a very complex board game.

atteSmythe wrote:Until we hear more, I've been assuming it's cylindrical. My guess would be that if you go far enough north or south, you'd find hexes that are literally impassable.


DevilDan wrote:Well, MOD, you could get North and South by rotating the grid 90 degrees. You'd lose exact East and West movement, of course. Decisions...

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