How is that going to work? No way Loyd is strong enough to create an army that can beat GKs. Sure they can hurt GK, unlike an infantry press, but the dittomancer can't create GK beating armies. Worse the great minds can see you. Lookamancy says hi!In my mind, it doesn't matter if they decrypt a few warlords (whose dittoed bonuses, specials, and equipment will all fade by next turn anyway) if you just took out a member of the Great Minds and Jack again.
A blaster? Okay a handful of blasters? That's not going to cut it. Worse Parson can do the same. Hat's are too common. GK has too much cash. Rands and shmuckers. And Parson has links. He actually has a dollamancer. His toys are better. Also as far as we know Ace's armoury has fallen to GK other than two specific toys. Yeah, it will allow you to use the blaster (or anything else you buy) without risking it falling to GK.Plus, and this is what makes it so valuable in my mind, you can't always guarantee that you will have Lloyd right where you want him to defend, but you can ALWAYS transfer the items to redistribute the boosts.
We don't really know much about Dittomancy. You might be right, judging by how long it took for Lloyd to duplicate the king. If he has to do that for every single unit, one at a time, then surely he would run out of hours in a turn and juice far before he could create a clone army. And the fact that we've never heard anything about Jetstone using clone armies supports that. On the other hand, Wanda has mass-uncroaking spells that can create a whole army of low-quality uncroaked, so we know that spells of that sort do exist in at least one other discipline. Perhaps Lloyd or a more experienced Dittomancer could be capable of mass-duplicating an army of low-quality clones.Lamech wrote:No way Lloyd is strong enough to create an army that can beat GKs.
Yes that's correct, with one change of semantics. I wouldn't make a hammer to push back against the bulk of GK...I'd make a hammer to smash their limbs with. Hit them where Wanda isn't, and whittle them down. Which is why I want to point out one key weakness of GK that you failed to account for, one which makes my strategy seem more advantageous. The Dwagon relay only works when GK is on-turn. That's not very helpful if Jetstone is stealing one of their cities while Gk is off-turn and Wanda is a hundred hexes away.Shai_hulud wrote:TLDR; In other words, it sounds like you want to invest your juice in creating a military hammer to push back against the enemy with sudden bursts of power , where as I want to spread out and become fluid, mobile, and adaptable in order to avoid assassination and undermine GKs main advantages of reach and magic. Does this seem correct?
So... you're saying that because the USA has better guns then you, you wouldn't use an AK-47 because fuck it?Lamech wrote:A blaster? Okay a handful of blasters? That's not going to cut it. Worse Parson can do the same. Hat's are too common. GK has too much cash. Rands and shmuckers. And Parson has links. He actually has a dollamancer. His toys are better.
Rebuilding... what? What is it you're investing this juice in? It's not like Lloyd's a Turnamncer, where we have to choose between turning enemies in battle, speeding production, or building trains. So far we've only seen him double things. Temp buffs/items and temp troops. There's no opportunity cost. I'm not saying he can't do more, but we can't make a plan to invest that resource in anything else from our perspective. So not spending it on either of those is a wasted resource.Lamech wrote:Here is the thing though: It means you aren't rebuilding.
And then they just MotoRoyal Trem's current location.0beron wrote:That's not very helpful if Jetstone is stealing one of their cities while Gk is off-turn and Wanda is a hundred hexes away.
0beron wrote:Jetstone needs cities, badly, because they need income and more unit-popping power.
When Prince Ansom fell, Ossomer's inclination was to pop infantry, a Jetstonian tradition which served us well against Haggar. But those troops we popped are the enemy's now, arrayed against us.
Also, that is not what Lamech said. He said that it's not gonna cut it. You can use it cus it's the best you've got....but Parson's casters will one-up it, so it's not gonna be your magic bullet advantage.Shai_hulud wrote:So... you're saying that because the USA has better guns then you, you wouldn't use an AK-47 because fuck it?
TheChaplin wrote:Are you sure GK cities can pop dwagons? I was under the impression no city could, and they had to be captured at great risk to your forces (unless you have the hammer).
Warlord Ansom and Lady Firebaugh had taken to razing cities which produced less useful unit types, and he would fly out by dwagon relay and rebuild on the ruins. This created a city that popped the same kinds of units the capital did: infantry and twolls for a Level One, plus spidews and warlords for a Level Two, and dwagons for a Level Three or more.
I'm not looking for a magic bullet. I've yet to play a strategy game that has them. I'm just trying to determine what the optimal expenditure of resources is to achieve Trem's goal given what information we know he has.0beron wrote:so it's not gonna be your magic bullet advantage.
I felt the need to point out that granting the buffs didn't actually cost anything.
Yes, and I really should have included that (like double chief warlords leadership) in the first post.0beron wrote:Well Lloyd can do a third thing, which is double bonuses/effectiveness. So It's possible spending all his juice on that is in fact better.
Scrolls... that do exactly what he would be doing if he wasn't making scrolls. At least charging the tower might be useful to trap them like Carpool's been doing.Lamech wrote: Lloyd can almost certainly make scrolls, and he can almost certainly charge the tower.
This might not actually work. Clones don't leave corpses.Lamech wrote:Furthermore Dittomancers CAN boost production.
http://www.erfworld.com/book-2-archive/ ... -12-08.jpg
Parson wanted to use one in his self-sufficiency hack.
True, and 0beron and I already discussed that above.Lamech wrote:Also IIRC, the Jetpack may not be able to actually work on infantry.
http://www.erfworld.com/book-2-archive/ ... -02-18.png
Ace called out "commander unit". Nothing about non-commanders flying.
Well yes, pooling the entire coalitions magical assets is probably the right thing for the coalition, but we're not talking about what they should do if they weren't a bunch of backstabbing morons, we're discussing what Jetstone should do with it's own assets to survive. It's not like anyone else in the coalition is actually reliable or trustworthy after all.Lamech wrote:To be fair, the RCC is in a terrible position. Yes, they dealt GK a strong blow. But... compare to the end of book one. GK is much, much better off. The RCC is much, much worse off. The only side that hasn't gotten shredded is Jillian.I think that any Grand Strategy will need to revolve around her, not Jetstone, or TV. For crying out loud, TV may not even survive without outside intervention.
If it wants to survive it should sue for peace. They should try very hard to not get noticed and not die in the near future. Really their best hope right now is someone saving their ass. If it does come down to needing to save themselves...Shai_hulud wrote:Well yes, pooling the entire coalitions magical assets is probably the right thing for the coalition, but we're not talking about what they should do if they weren't a bunch of backstabbing morons, we're discussing what Jetstone should do with it's own assets to survive. It's not like anyone else in the coalition is actually reliable or trustworthy after all.
Scrolls can be saved for a burst. Depending on the numbers half a dozen units hitting a GK city every turn may fail to do sufficient damage to matter or even do anything other than feed GK xp. However if he can store up one unit a turn it might swing a key battle. If you've played many RTS's I'm sure you've encountered this. Sending in units one at a time means they die only getting one shot off. Sending in a swarm means they average many shots each and can be much more effective. This can be an even bigger deal when your opponent can level off of you.Shai_hulud wrote:Scrolls... that do exactly what he would be doing if he wasn't making scrolls. At least charging the tower might be useful to trap them like Carpool's been doing.
Lamech wrote:Also I'm going to note something: The dittomancer cast one duplication spell. He duped Stanley. And... that's it. He didn't dupe Tram. He didn't dupe a bunch on infantry. In the battle for their side he didn't seem to have enough juice to make more than one duplicate.
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