I'm working on a hex layout at the moment. I can see breaking a city into 1-19 hexes. Perhaps even, in accordance with the level of the city?
I'm going to illustrate this in little jpgs made with paint. They're nothing fancy. OBSERVE MY MASTERY OF THE ARTS OF MSPAINT

Ok so, this is kind of how I picture a city looking. More specifically, a 'standard size' city. I imagine there are smaller cities(as small as 1 hex, no wall or courtyard) and I imagine there are larger cities(perhaps with multiple garrisons?) This calls into question though, what all constitutes a city. My construct is based on the idea that the garrison is the 'base' of the city. In Gobwin Knob, it's the Tower. I imagine that the courtyard doesn't necessarily have to be symmetric, nor do the walls have to completely surround the city. For an example of a low level city I present "Franse"

I suggest that when a city levels up, the Lord of the city chooses a hex which is adjacent to a city-hex. That hex becomes the new city-hex. Dunno how building will work yet, but I would say that all hexes are automatically "courtyard" until they're built into walls, which should take a number of turns. So in the case of Franse, you can see that only 3 of their courtyards were turned into walls.
What circumstances could form an additional garrison? Maybe an egregiously high cost to build a garrison hex at all?










