pSycHOtic chICkeN wrote:The world Parsons entered is divided into spaces called a "hex". The pattern of a normal brick wall would fit the rules just as well as a plane filled with hexagons. Each brick touches 6 other bricks, movement works out the same. We have seen maps made up of hexagons but that may have been the format used by the lookamancer just to keep things simple for parsons and the tool. A "hex" can be close to a hexagon most of the time and still allow for a wide variety of structures.
Consider a ceramic mug filled with Guinness. At the surface were the mug meets the froth the beer forms a 2 dimensional hexagonal lattice. The surface area inside of one bubble would be one "hex". Assume the model is frozen in time, not refluxing. In order to compare to erf-world make the carbon dioxide bubbles rocks. Parsons is confined to the glaze in one hex. The walls of Gobwin Knob are like a scratch in the glaze. Flying creatures can move through the ceramic region. The nice thing about foam is that it conforms to any surface. Some of the "hexes" might contact 5 or 7 other hexes when there is a sharp curve but the vast majority always touch six.
Guinness can be consumed in a flask, a beaker, a vase, a bowl or a wide variety of creative vessels. It tastes about the same and the foam still creates a hex grid at the surface. The terrain in erf-world have various types like mountains, water, lava, forest, but that would be like changing the glaze on the mug. The glaze does not effect the shape of the mug or the shape of the Guinness.
A ceramic mug can also have a ceramic handle. The handle could also be hollow. This is not a hex grid that you would expect to see on a map. But the since everything in erf-world is relative to the observers hex there is no reason that erf-world can not have the shape of frozen Guinness in a hollow handled mug.
Today I thought of one step further. Suppose the mug handle is hollow, but the hollow space is not connected to the inside of the mug. That would mean that non-flying creatures could explore all of the glaze in the hexs inside the mug and never find the inside of the mug handle. However, a gwiffon could fly to the area where the handle attaches and then fly straight "up" and fall into the handle. That could explain the FAQ's ability to remain hidden and would also explain why Jillian did not bother putting walls around FAQ.
I more-or-less understood your point the first time. My point is that I don't think the system is that complicated - I think Erfworld is made to resemble more of a board game with simpler rules - a flat world with different terrain types per hex, and different rules per terrain type. FAQ remained hidden, according to Jillian, not because of any geographical locations per se, but rather through a combination of Foolamancer and Predictamancer.
I won't preclude the possibility that you are correct, however until evidence arises that there is no other explanation for some of the mysteries of erfworld, or direct word from the Titans themselves, I will continue to operate under the assumption that the world is flat and under a simpler system.
I hereby name you the forum's Galileo.