Also, production is advanced by one step on all units that are being produced, and we know that Turnamancers affect that as of Book 0, Episode 48. We don't know whether Turnamancers have power over those other aspects of changing turns, but since we know that Turnamancers can cause the turn to change it becomes a natural possibility to wonder about. Turnamancers could be like Dirtamancers, but instead of working in the mediums of dirt and cities, they manipulate turns.0beron wrote:What happens at a turn boundary, and where is your evidence that any of these things are modified by a Turnamancer? Rations pop, move depletes, new move is restored, hits are healed, things are cleaned, and all of these are things a Turnamancer has never been said to effect.
A possibility that is especially striking for me is that changing the turn was like running down a checklist for Vanna. Each of the many things that happens when the turn changes might need to be forced to happen one-by-one. So for example, healing and juice restoring might be near the beginning of the list, while move depletion and restoration might be near the end. There could have been a situation where Vanna had her turn's new juice but still had most of her work ahead of her, because if she stopped at that point Jetstone would have all its units healed but still have no move, and Gobwin Knob's move wouldn't have been depleted. It seems like that would be a disaster for Jetstone because their healing would have been wasted when they couldn't use it; they would just take more injuries and then not get their healing when their turn naturally starts.
I hope someday we get to see the world from the perspective of a Turnamancer so that some of the answers can be revealed.