I imagined Fabricate was like KitBashing
a model. Where you have a bunch of parts, and you slap them together to make something custom designed like Sizemore mentions with his golems. I guess what I was thinking of is something like that "Interlocking Array" mentioned in book 0 part 2. Where if you have a lightning Blaster
, and you have a bottle of lighting, you could put straps on the bottle to make it a backpack item, and then wire it to the gun
. Like how some games have two handed weapons that use up both slots? Only this custom item uses a hand and a back slot now that you've "linked" the sub items. So you build up the larger, actually quite complex Item from smaller, simpler Items. And huge scenery items like water wheels actually have to "interconnect" with the thing it's affecting. Like, with belt or gears, or having it generate Shockamancy power. Same with hooking the traps into the "sense and response array" of a city. I don't know. Just trying to reconcile Game World Physics with Sizemore talking about making custom golems. Maybe it's a lot simpler than that though, and it just works like Alpha Centauri or Metal Fatigue, or even just choosing the golem type.
Oh gawd. Wild tangent. Do you think if it turns out Changemancy can alter both clothes and unit biology, that it alters a life forms jeans