Lilwik wrote:Agreed. I'm hugely excited about that. I hope we can leave the whole rule breaking idea behind forever. After all, Carnymancy is said to be about rigging, not breaking, and magic of breaking rules doesn't even make sense. All magic makes things possible that otherwise wouldn't be impossible; that's why it's call magic, so it doesn't mean anything to pick a particular kind of magic and say that one is the one that breaks rules. Calling Carnymancy the magic of breaking rules says absolutely nothing about what Carnymancy can do. Very soon that won't be a problem because we'll know what Carnymancy can do.BakaGrappler wrote:Me, I'm really interested in hearing Lady Dove give some kind of explanation about Carnymancy aside from "It's the magic of breaking the rules."
You've got your head all wrong, thinking in a Stupid World sort of way. Magic isn't stuff that wouldn't happen normally, because natural magic is how Erf continues. Without casters, food and units would still pop, cities could still be built, orders still given non-verbally, and more. These things are impossible to us, but it's daily life to the people of Erf. It's all stuff that happens normally. Literally everything on Erf is magic, or is subject to some kind of magic. Magic doesn't break the rules, it makes them, because it made all of Erf. Carnymancy tweaks the existing rules, which are already magical. So of course Carnies are not well liked. They are meddlers, fucking with every other discipline's realm of influence, doing things other than the way that they should.