Dwagon_Cwoaker wrote:If there's opposition, its going to be along the lines of Ansom's Gambit turning into a disaster for Gobwin Knob. I know I said back on the first page that it was a great freaking idea, but if you're really going to sit down and consider it, there's a lot that could go wrong. A quick strike to break the dwagon chain, to hamstring the redistribution of casters and warlords that's giving Gobwin Knob a huge advantage, coupled with a sufficiently powerful force coming behind the Decrypted army as soon as it enters Jetstone territory to effectively isolate it, and all the sudden you have a situation where Stanley needs to call upon Parson once again to take over and save Wanda and Ansom from harm. Parson comes to the rescue, saves the day, but possibly at the cost of the Decrypted army that's been building for the past 30 or so turns and maybe a few good character deaths (Ansom dieing... again? Maybe Wanda, for the added 'omg' factor. Maybe kill a few on the RCC2 side, like Vinnie and one of Ansom's brothers.)
The problem is...Parson's going to have a heck of a hard time coming to the rescue. He can't ride dragons, and the army is currently more then two hundred hexes from Gobwin Knob.
We don't know what his move score would be if he was promoted from garrison unit, but I doubt it's that much. It'd take him forever to get to the army; too long, probably.
Parson can give advice and stuff, but he can't literally come charging to the rescue.