This IS Erfworld, so I'd go with 6 dwagons, one per hextant. Might as well travel in style, plus that way I can lose dwagons and remain aloft.
Only thing faster would be hat magic, but there's no hat magician handy.

quindraco wrote:I wonder if Erfworld has falling damage?



joosy wrote:(i.e.: it will work if the storyteller wants it to. If it defies some physics or something then they'll just 'hang a lantern' on it and explain it away with magic.)


badninja wrote:My question is why Ansom is not getting Parson's advise, if Wanda is he should to
raphfrk wrote:However, when attacking, she gets to decide who to attack. When defending, the enemy will likely decide to attack as a massive force (especially, when the nature of the pliers is discovered.)
When attacking, she can hit weak cities and stacks and then when she has a massive force, can attacking the well defended cities.

joosy wrote:badninja wrote:My question is why Ansom is not getting Parson's advise, if Wanda is he should to
Ansom prefers to come up with his own plans and does not consult Parson (Lord Hamster to Ansom) on them.
I believe its a matter of Ansom's pride and his jealousy of Wanda.
Ansom's ego still has Ansom as the master strategist and Wanda should be going to him or at least trusting him without running everything by Parson. He is hurt that the object of his affection does not return the attention nor does she appear to value him for what skills he does have.
He justifies his jealousy and wounded pride by drawing attention to the fact that Parson may not even believe in the Titans at all.
quindraco wrote:Stability requires a minimum of three dwagons, in a triangle formation, say. That removes all of the degrees of freedom from the chariot, although up-and-down will be an issue dependong on factors like tautness of the rope. That would make for an uncomfortable ride more than anything else. I wonder if Erfworld has falling damage?
This IS Erfworld, so I'd go with 6 dwagons, one per hextant. Might as well travel in style, plus that way I can lose dwagons and remain aloft.
Only thing faster would be hat magic, but there's no hat magician handy.
You still need to be able to control or convert the prisoner, to control his units.Gez wrote:HailGreen28 wrote:1. The Heir Issue: Jetstone has a new Chief Warlord. But does Slately have an heir? What if Ansom is that heir? Could Ansom literally take control of ALL Jetstone if he croaks Slately soon?
Croaking? Why not capturing? It would seem logical that heirloom and positions of command are lost when croaked, and not restored when uncroaked/decrypted. For a standard unit, that's not a problem since they have no title. But capture Slately and don't croak him, and you get control over all the Jetstone forces.


moose o death wrote:the chariot probably wouldn't work
parson could not mount banana, and he couldn't walk through the hex barrier.
so the way i see a "chariot" working is two dwagons flying off, trailing parson's glorious contraption.
they pass through the barrier
the chariot passes through the barrier
parson does not
end of book 2 and erfworld

BCCroaker wrote:For transporting Parson there are a number of untried possibilities. A megalogwiff (Jillian "missed the power") or a carpet.
Of course, since he's too heavy for a dwagon at the moment, fat boy could go on a diet.
Yosarian wrote:
The problem is...Parson's going to have a heck of a hard time coming to the rescue. He can't ride dragons, and the army is currently more then two hundred hexes from Gobwin Knob.
We don't know what his move score would be if he was promoted from garrison unit, but I doubt it's that much. It'd take him forever to get to the army; too long, probably.
Parson can give advice and stuff, but he can't literally come charging to the rescue.


Infidel wrote:Well, Charley thought 3 Archons were enough to move Parson out of hex, and Parson has access to three Archons...

atteSmythe wrote:Infidel wrote:Well, Charley thought 3 Archons were enough to move Parson out of hex, and Parson has access to three Archons...
Not sure how much we can read into that scenario, though, since if Parson had accepted, he would have been a captured unit. The rules may be different in that case.



Ansom seems to have no issues with being reminded of his former loyalties. After all, he's the one who wants to take the Jetstone capitol.Guurzak wrote:The father thing was obviously a reference to King Slately being Ansom's father. Since Ossomer and Tremennous were referred to as Ansom's brothers, this is no great leap. The reason Stanley was making a point of not saying "father" was because he didn't want to stress the point that he was having Ansom betray his own side and family.
Agreed. He seems to be a good man to have on your side in a knife fight, but he's never shown the slightest bit of capacity for strategic thinking.Guurzak wrote:Stanley is indeed incompetent as an overlord. He needs to be demoted to Warlord (not even Chief Warlord) and sent out into the field with some dwagons to go have fun. That's what his talents are suited for, and circumstance and ambition have placed him elsewhere.
Zeroberon wrote:So we know with 100% certainty that THIS IS HOW TRI-LINKS WORK, PERIOD END OF STORY.
jnrhayz wrote:I have a few questions that come to mind from this update:
1. Could they build "carriers" that the dragons could "carry" that are filled with troops and invade Jetstone's Capital in 1 turn?
2. If Slately was decrypted and then made warlord and had control of production, could he pop a royal heir for Stanley?
3. Could Ansom's duty cause him to switch sides because he believes Parson is evil?
4. Are we ever going to see Parson eating marbits for breakfast or snacking on a gwiffon? (in Erfworld of course)
5. Would I want to see Parson do that?
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