Name: Knut (pronounced "newt", though some mispronounce it "nut")
Move - 10
Hit - 6
Combat - 2
Defense - 3
Special: Leadership 1, Lookamancer
Background: Knut was popped in many turns ago to provide field intel to the Don, and used Lookamancy to help upgrade the Doombats by providing the innate "vision" link that a Doombat's controller now has, enabling them to see whatever their Doombat sees. Can cast other Eyemancy spells, but prefers to stick with Lookamancy; hates casting Stagemancy, but acknowledges its usefulness.
Special Appearances: Dark grey skin, unkempt white hair, and yellow eyes
Inventory: A few Lookamancy scrolls, and a Foolamancy scroll to veil himself and one other unit while creating illusory counterparts
Weapons and Armor: Wears a flowing black robe with gold embroidery over a black leather vest with gold undershirt and black slacks. Wields a golden staff crowned with a silver eye
Is it allowable to "retcon" Knut into Erfworld with the Doombats upgrade? I envision them as previously only being a low-cost harassment unit, which Knut and some other casters upgraded to the scout units that Vinny uses in the comic.
BTW, since the King of Transylvito in the comic is "Don King", which I feel is a double-pun (a Don is the leader of a mafia and the vamps seem to have an accent not unlike your stereotypical mobster, and then of course you have the fight promoter Don King)... Perhaps the King of Transylvito in this time period could be Don Knotts or something similar? If it were Don McLean, I could see rhyme-o-mancy being his favorite school of magic ("Bye, bye Miss American Pie... drove my Chevy to the levy but the levy was dry...")