

blackcitadel9 wrote: Games I'd like to play are 3.5/4th ed/Star Wars saga edition




Lothmar wrote:Talk about breaking canon, my group has been planning to kidnap grand moth Tarkin whose imposing martial law on naboo with fifteen star destroyers, swap places with him temporarily, rescue captain Tiafo (black guy, eyepatch. probably misspelled.) at a royal party (set up by me) for the peaceful and trouble free transference of power during this temporary occupation. ~Rolls eyes~
Hopefully if all goes well, the blockade will end, as per terms with tarkin naboo will come under the protection and juristiction (n name only) of the IRSF (increasing my organization score and power. ^^) Taifo will be 'released' and can return to training rebel pilots and hiding jedi's on the hidden naboo site and we can pump Tarkin for information and pass that on to my senate allies to help pass legislation to slow down emperial expansion-etc temporarily and finally ransoming off Tarkin to kota's militia.
But worse comes to worse, my organization is in hutt space so it's not likely to come under direct attack from the empire. But we will be traitors to the republic and all the work i've done to undermine their efforts and help for the rebel alliance and re-establish the senate will have gone to waste.

Lentava-Heppa wrote:-DnD 3.5
-Paizo Pathfinder (Based on 3.5 mechanics, takes best parts of 3.5 and 4.0 and makes everything more awesome. It can be freely downloaded from Paizo's site.)
-Vampire the Masquerade
-Werewolf the Apocalypse
-Hunter the Reckoning
-DnD 4.0
-Vampire The Masquerade
-Inquisition themed game for mortals in the World of Darkness

privatepepper wrote:
You misspelled Moff, too.




Lentava-Heppa wrote:However, every time I have tried to run a PbP boards game the same thing has happened: A few weeks have been great, everyone has been happy, then I for some reason or another can't post for a week or two without being able to give proper warnings of it beforehand and the games have died. That's the problem with PbP games: Games with people you know aren't likely to die out unless people actually become horribly busy or someone else from the group wants to start DMing his own campaign. However, in medium in which you know all the others only from one forum and meet them only there, people are more likely to desert the games. Or well... At least that is something I have had to notice in myself. I someone has a cure for such a problem, I can run some game.

chrono wrote:Problem 3) Shit happens, people drop out.
Solution 1: start the game knowing you'll have to replace players. Better yet, start the game knowing that if all goes well (i.e. game is long and fun) you may have to replace every single PC from your starting party. Plan quests/plots accordingly. Have plot hooks that allow replacement players to join within a few days of someone disappearing. Keep the recruitment thread open, have one or two replacement players ready at all times (drop them a message to say hi each week - you'll make friends AND know if they're still interested). If need be, start recruiting again (better sooner than later).
Solution 2: don't be afraid to be a right bastard. Require good backstory, require complete character sheets, require imagination, require RP experience. You're an experienced GM, you have imagination, you've put a lot of thought and effort into this campaign (hopefully). It's really not worth going through the trouble with people who can't be bothered to read all the rules or write more than a paragraph's worth of backstory. English doesn't have to be a player's first language, but hell, most languages use proper capitalization and punctuation, so legibility is a must. It is harsh to people who don't have all that much time to spare and it is harsh to newbies - you just have to want to run the game more than you want to be nice to absolutely everybody.
Solution 3: combine 1 and 2


Secret wrote:Umm I fell like an idiot for asking but what is PbP?
About the playing online, I just don't see how it could work well, though some of the things chrono said cover most of my worries with it. For one how would rolling work? Would you just trust that the players are honest and not lieing rolls? I think the only way to play online would to do a live IRC or something with the players meeting up at some time every week(or more times a week if the players could) and the GM handling all the rolls.
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