cloudbreaker wrote:Hat Magic - pulling rabbits out of a hat, make things disappear and reappear, saw a woman in half
Fuzzypaws wrote:Hat magic is known to be used in communication. I would suggest it involves extradimensional spaces and teleportation, going along with the theme of pulling stuff out of hats and the demonstrated transposition of mail from one hat to another. These also cover all sorts of other stage magic tricks, like pulling coins out of ears.
Don't leave out another major category of traditional entertainment magicians: Escapologists
A master class Hatmancer should be pretty much impossible to capture, and they could probably lend some serious protection to their side's other units or warlords in this regard.
Ilari wrote:Rhyme-o-mancy might be bard stuff, or something organizational.
Yeah, I'd lean towards bard too (or maybe even THE Bard).. A Stagemancy involving Rhyme/Numbers sounds like either a Musician, a Poet (slam or classical), or an Actor/Playwrite. I could see some (more) weird Shakespeare mashups in our future if we ever run into a Rhyme-o-mancer. Afterall, now that Jack is sane we have to get our dose from somewhere!
And I know we've seen all sorts of units/warlords contributing towards Dance Fighting, but I can't help but think that the Number axis Stagemancy could have something to do with Dance Fighting too. If not directly leading or participating, maybe the choreography or creation of new dance fights? Or maybe regular Dance Fights can be made much more powerfull when done in combination with a Rhyme-o-mancer, making in effect a big blowout Broadway-style song and dance number.
EDITED TO ADD: You know, I was just thinking about Ansom's flying carpet, and best I can figure that's likely another Hat Magic item. Between that and the message hats, seems to me that Jetstone's got a Hatmancer somewhere.





